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Report RSS HardQore road map.

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With the main work wrapped up on the enemies, I can start to focus on the last big chunk of new features for the HardQore. Not all will make the cut, but most will. Here is a run down of them. A proper news post with videos and pics will happen whenever I think there is something worth showing. This blog is for chatting about what is to come... I prefer to show rather than talk about what is happening when it comes to articles on the main pages.

+Player Select: The choice to play as the Doom Slayer or Scarlet from the Rivensin mod. Each character will start with different weapons, and maybe stats. Scarlet will lean more towards a melee only gameplay style similar to Castlevania, Strider and ninja Gaiden.

Scarlet Rivensin is coming to HQ
SCARLET RIVENSIN THE RUINER IS COMING TO HARDQORE. INSTEAD OF USING FIRE ARMS LIKE THE DOOM SLAYER, SHE WILL BE MELEE BASED AND COME WITH HER OWN STATS.


HARDCORPS UPRISING'S SAYURI IS THE MAIN INSPIRATION FOR HOW SCARLET WILL PLAY IN HQ 2019


+Dashing and Ball jumping. Both of these are in the prep phase. The player will curl into a ball while jumping similar to contra, ninja gaiden and metroid. How this effects gameplay comes to avoiding enemy attacks better. Dashing will be similar to Mega Man X. The player can do it on the ground or air. This already exist in the Rivensin mod, so porting it shouldn't be too rough.

ball jump
WITH WALL JUMPING ALREADY IN, CURLING UP INTO A BALL SIMILAR TO METROID AND CONTRA IS PLANNED TO BE ADDED.

+Rivensin Weapons. The Advocate nail gun and Onslaught nail shotgun have already been ported. They will function similar, yet tweaked up to make them different from other Doom 3 weapons. Some texture and model changes are coming. The Ruin Blade sword is also in. It won't function the same for HQ. More on that in a future post.

onslaught
THE ONSLAUGHT SHOTGUN FIRES A BARRAGE OF HOMING NAILS AT THE ENEMY.

+New Hud. 2d platformers typically have the hud elements at the top of the screen, and for good reason. This is on the table. Not sure how the design will look yet.
hudz
2D PLATFORMERS HAVE THE HUD ELEMENTS AT THE TOP OF THE SCREEN, AND FOR GOOD REASON. THE NEW VERSION OF HQ WILL FEATURE SOMETHING SIMILAR.

+New animations: New animations for running with many weapons is on the plate. When they are done, Rivensin will receive a small update with them as well.

+Breakable item containers. Similar to Castlevania and Ninja Gaiden. While they can currently be made with the current resources, a few tweaks need to be added to make them work like they did in the classic games. Item containers also add a little something to do when not killing enemies. Once again a small feature that helps the over all flow of the game.

Castlevania Symphony of the Nigh
BREAKING CANDLES OR ORBS IN CASTLEVANIA & NINJA GAIDEN GIVES THE PLAYER SOMETHING TO DO WHILE NOT KILLING ENEMIES. HEAVIER USE OF THIS IS COMING TO HQ.

+3-10 Levels. The biggest and final phase to development is more levels. The original Wasted Hate will be updated as well. The amount of levels has yet to be determined. They might be slowly released and added, or in one shot. Some of them will remixes from levels in Contra and Castlevania.

contra
A REMAKE OF THE FIRST LEVEL FROM CONTRA IS DEFIANTLY HAPPENING. THIS WON'T BE A STRAIGHT PORT, BUT WILL RETAIN THE SAME LEVEL DESIGN IN A DIFFERENT SETTING APPROPRIATE FOR DOOM.

Remember this is the tentative list of what is store for HQ. Plans could change at any time.

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