This member has provided no bio about themself...

Report RSS Almost there

Posted by on

First blog post!

About 3 months ago I picked up working with id tech 4 and updating the Rivensin mod. I set a mandate to have everything I wanted updated, fixed, etc. by late October or November. Well it's November and it's almost done. Just waiting on a few things before the final package is ready for release.

It was fun working with id tech 4 again and like riding a bike. The engine has a great work flow. Luckily I kept all the files from creating the mod on an old hard drive and nicely organized. This really helped in getting the ball rolling for an update.

I always keep a list of what to fix, update and add to my projects. Then pick out whatever I'm ready to tackle and take it from there. The list for Rivensin was very long. I managed to get through all the major stuff and 99% of the minor stuff. The question now comes down to is there still an audience for Doom3 mods. If the release goes well I'll do more updates to the mod. I have quite a bit planned to add and keep improving. New weapons, levels and enemies are on the list. An option to use laser sites and multiple player models is also there.

After the 2018 release of Rivensin I'm going straight into updating the Hardqore 2 mod for Dhewm 3. The source code to play the mod has been out for a while, but no binaries. Along with getting the binaries up, there will updates, fixes and more with it. I can already confirm Rivensin's improved ambient lighting and hdr lighting system has been ported. I will do a proper news post when the time comes confirming what will be in the update.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: