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Comment History  (0 - 30 of 75)
Reedyboyramp
Reedyboyramp - - 75 comments @ MW Mod 6.0 Release

I always love checking in on this mod every now and then just to see what crazy things you manage to get the game engine to run. It feels like it wasn't all that long ago you had to stop missiles from dividing by zero and crashing the game, and now there are naval ships that can have a helicopter land on them to rearm. You need to be stopped you madman. Best of luck in all future endeavors.

Good karma+2 votes
Reedyboyramp
Reedyboyramp - - 75 comments @ Dynamic Campaign Generator (DCG)

While I love the original men of war, one of the things AS2 did right was simple quality of life additions like being able to select a squad with the marker over their head or ammunition truck resupply. Is there any way features like these could be ported over to the original, or would these be stuck to the AS2 version of DCG?

Good karma+2 votes
Reedyboyramp
Reedyboyramp - - 75 comments @ Republic at War

No it was From version 1.0 of this mod, But I don't know where to download that now, and besides cis was very op in space battles in the version and I still have bad memories.

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ Republic at War

Anyone Know how to give the AT-TE the ability to deploy 2 clone garrison squads? It was one of my favorite features and even if its unbalanced I would still like to be able to do it again.

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ Sins of the Fallen

Hey I was wondering what the artifact king of the pirates you get form taking a pirate base gives you, as i cant figure out what its sussposed to do.

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ Dynamic Campaign Generator (DCG)

So now that we have the transport problems sorted out, another one popped up. The JU-87 Is far too over powered When it is attacking ships, as it only drops bombs that will push your precious cargo right off the edge of the transports without even a near miss, and the only way I know of to stop its fury is if it manages to bomb itself, which happened on about my 17th try to get my ships by.

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ Dynamic Campaign Generator (DCG)

I did a few more transfers and 3 of them were just my transports Vs the fighter, but one of them was my transports and a submarine VS a destroyer. If I should have a submarine every time, what could have gone wrong?

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ Dynamic Campaign Generator (DCG)

Thanks For the info, however I have one more question. How do you get ships besides transports when doing strategic movement?
I have only done it twice but both times it was just my transport ships with an enemy fighter harassing them, and I would like to know if its just chance or if there is something I need.

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ Dynamic Campaign Generator (DCG)

I have both MOW and Assault squad and I was wondering which would be better to use for this mod. For example assault squad offer more content then the original men of war for this mod, or or they the same?

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ Cheats mod - Assault Squad 4.5.2

Thanks for letting me know about the free move, i never actually noticed that! And while you consider your options is there a way I can replace the German paratrooper squad with a panzergrenadier squad? I mean i know there is a way but how easy would that be on my end?

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ Cheats mod - Assault Squad 4.5.2

Would it be possible for you to add the panzergrenadier squad as one of the options for Germany? The versatility of them makes me really wish I could spawn them whenever i please. On another note, I wanted to know what makes the AI leaving transports automatically move and fight, as its incredibly useful to spawn a half-track and have the soldiers disembark as they will fight just fine on their own, making managing multiple fronts a breeze. Do you know if there is a way to make any squad I spawn fight and move on their own? there are too many empty halftracks laying around after I fight now!

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ PotC: New Horizons - Build 14 Beta 3 Released!

Thanks for that new installer, works just fine now. However it seems alt-tabbing does not work, and I feel like there is something I was supposed to do to get that to work, but I can't remember it. Would you be so kind as to freshen up my memory?

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ PotC: New Horizons - Build 14 Beta 3 Released!

I get a black screen after loading whenever I attempt to start a tales of a sea hawk playthrough, I have attempted to start it without customizing but it still resulted in the black screen.

Good karma+3 votes
Reedyboyramp
Reedyboyramp - - 75 comments @ MISERY

So far I'm loving the mod, but the invisible force field around NPCs is driving me crazy! I get pushed away when trying to knife enemies and we stalkers are simply walking by me. Not only is it annoying, its also deadly! When I saved Petruha he pushed me into a crevice and caused me to die, so this needs to be fixed.

Good karma+2 votes
Reedyboyramp
Reedyboyramp - - 75 comments @ Pirates of the Caribbean: New Horizons

I will check later today to see if the new line of code allows me to continue boarding. Also Because you haven't heard of the problem before I though I might add that I had taken Six men ashore with me right before this glitch started, and I dismissed them as they did not fight(it was only afterwards I noticed they did not have any weapons, which confused me as I expected them to just equip weapons from the weapon locker). The reason I point this out is the crew on the deck follow me as they would on land, so maybe something went wrong when I dismissed the men.

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ Pirates of the Caribbean: New Horizons

I must say this is a truly wonderful mod! I have been dreaming of a good pirate game ever since i played POTC on the original xbox, and after the disk broke I had nothing to go back to. Since then I have become a dedicated pc gamer and love using moddb to try to squeeze the most out of every game. Then lo and behold, a mod on the front page for a game I had all but forgotten. This team has brought back truly great memories and made plenty new ones, and for that I thank you. That being said I have encountered two problems, one being severe and the other less so. For the less severe problem, In the Captain Jack story line i accidentally talked to Eastwood before I went to the pirate town, as I did not originally land at the pirate docks so the quest did not update. When I did dock at the pirate dock and go to Eastwood, he would not speak to me, stopping the quest. Now, for my major problem. On my game for Nathinal Hawk a bug has repeatedly occurred whenever I board or am boarded. After the first skirmish on the deck, after all hostiles are killed, all the members of my crew start following me around the deck, the sounds of fighting continue, and I am unable to proceed with the boarding, locking me there. This has happened every time and it is still happening in the farthest back save I have. I have put a considerable amount of time into this game (around 30 hours) and I just can't bring myself to lose it. Do you know why this would be happening? thank you in advance!

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ Brutal Doom version 19 announced

If I'm not mistaken, that's Elizabeth from bioshock infinite... Why would you do this?

Good karma+7 votes
Reedyboyramp
Reedyboyramp - - 75 comments @ PotC: New Horizons - Build 14 Beta 2.5 Released!

So at one point in time I did indeed own this game, yet that time has passed, any suggestions for me?

Good karma+2 votes
Reedyboyramp
Reedyboyramp - - 75 comments @ Kilroy's Dead Island Riptide Gameplay Tweaks

Incase you didn't know, when you upgrade shopkeepers, they no longer sell guns. They do, however, continue to sell ammunition.

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ Kilroy's Dead Island Riptide Gameplay Tweaks

Hey Kilroy, could you tell me what to change in the default_levels.xml file to have everything back to default settings besides the ammo increase? I enjoy most of your mod but I would prefer to have the only changes to firearms be the ammo capacity.

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ DarthMod: Shogun II

I remember on an older version of Darth mod the clan family portraits had new art, and I really enjoyed them. However, after reinstalling Shogun 2 and darth mod 5.0, I have the Vanilla portraits and have not been able to select the mod that has these portraits, or if they are even in darth mod anymore. Any help would be appriciated.

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ MISERY

I don't know when this happened as I just now noticed but congratulations to everyone in the Misery dev team for hitting 9/10 flat. Now I know its not much of a change as it was at 8.9 for a while but that 9 is looking very sexy up there.

Good karma+5 votes
Reedyboyramp
Reedyboyramp - - 75 comments @ MISERY

THATS the starting weapon for all classes? Jeez N.Aaroe I thought you would throw a bone to those of us not taking the black road from the start, but if thats all we get I don't see why you added the black road in the first place.

Good karma0 votes
Reedyboyramp
Reedyboyramp - - 75 comments @ MISERY

Noooooooooooo I accidentally hit -1 karma and Moddb won't let me fix it! Please don't ban me from getting 2.0

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack

After killing burer in the lab my screen goes black(as it should) and then says cutscene skiped(not sure if this should happen automatically) and then the screen stays black forever(this should not happen). I can go into the pause menu like im still in the game yet I cannot move, shoot, or anything else in game until I load a new save. Any and all help would be appreciated.

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ Fall of the hunter

This Stalker could have easily survived. In the building he was in, on the oppisite side of the wall he was backed into, there is a laddder to the attic. From there he could've easily picked off the zombies as they lack either the motor skills or knowledge to climb ladders, and instead pile up at the bottom. One thermite grenade never did so much damage.

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ Wash-in-Place

Will the mining laser or industrial vehicle be used in gameplay? for example turing on the industrial vehicle and having it smash into a building to gain access.

Good karma+1 vote
Reedyboyramp
Reedyboyramp - - 75 comments @ The Iron Fox

He finds Watson from the sherlock holmes game. He is never able to sleep again.

Good karma+2 votes
Reedyboyramp
Reedyboyramp - - 75 comments @ MISERY

I was wondering if you might think to add the bushmaster ACR into misery. With its easy to switch barrels you can switch the amuntion type depending on what you have a surplus of (5.56x45mm NATO and 7.62x51mm NATO). It would be a very nice weapon for rich stalkers to own and considering some of the other weapons in game it would not be too advanced to find its way into the zone.

Good karma+2 votes
Reedyboyramp
Reedyboyramp - - 75 comments @ Stalkers Journal (be a part of it)

Don't choose the weapons that you like, choose the weapons that you need.

Good karma+1 vote