Italian indie developer with lot of passion for RPGs.

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How much is the importance of checklists during the management of a project?

Well, while I'm not so lover of strict roadmaps, which I don't believe in when it comes to solo projects, I have to admit that a simple, clear todo list can help during the final touches before the release.

I'm experimenting this with Beltham's Lair, which is my first public project huge enough to deserve such a treatment. Before lunch I was convinced to be at a few steps from the deadline, so I started to put down on paper the features I would like to reach and, surprise surprise, I ended with a 15 points list... not so much, but not so few neither.

Maybe I have to reconsider something in my planning, 'cause I feel I cannot get rid of none of those 15 points.

But I'm happy with my list, which contains now concrete steps and not things like "build the engine". Some are simple 30 min tasks, some other not, but they will mark the way for next week of development.

I only hope to get strict with them!

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RedPill Games

RedPill Games

1 member Developer

Italian indie game hobbyist studio, focused on Flash and PC games. Currently working on Beltham's Lair, a 3D roguelike (PC).

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Latest tweets from @redpillgames

working on the content editor for Beltham's Lair...

Jun 10 2013

#1GAM april release, with 1 month on delay... Beltham's Lair, my 3d roguelike! Enjoy

Apr 25 2013

Beltham's Lair 0.1 playtest video

Apr 23 2013

Beltham's Lair Windows game via @IndieDB

Apr 16 2013

#belthamslair New feature: special effects on attacks via @IndieDB

Apr 15 2013

oh yeah, "big country" on virgin radio is the perfect soundtrack to work!

Mar 28 2013

#1GAM march deadline is approaching! my roguelike starts to look fun and usable, maybe a 1 level release is possible

Mar 28 2013

so I have a website... enjoy!

Mar 27 2013

#1GAM friday screenshot:

Mar 22 2013

So we have monsters and a system to give a theme to each level of the dungeon #1GAM

Mar 19 2013