I'm a freetime hobby modder! Started my first modding attempts in 1999 with games like Sudden Strike and C&C Red Alert 2/Tiberian Sun. I create mods for all types of games, regardless of genre. TES Series, Fallout, S.T.A.L.K.E.R., Dying Light, Jedi Academy, Max Payne, Aliens Vs Predator, Tron, Nolf and many other beloved games.

Comment History  (0 - 30 of 117)
rataje
rataje - - 113 comments @ The Art of the Gaming World

UPDATE -15 April, 2024
-added Fallout Series Covers, wallpapers & posters (also on my profile)

Good karma+1 vote
rataje
rataje - - 113 comments @ Cover

You removed it, I will reupload it!

Good karma+3 votes
rataje
rataje - - 113 comments @ The Art of the Gaming World

UPDATE -08 April, 2024
-added several new covers, wallpapers etc.

Good karma+1 vote
rataje
rataje - - 113 comments @ Cold War Rearmed²

Archive.org

UPDATE - I will create an AiO package and will reupload it here on moddb. If It gets denied I'll upload it somewhere else!

Good karma+1 vote
rataje
rataje - - 113 comments @ Mount & Blade Warband

Sparta: Caballerosdecalradia.net
Renaissance: Caballerosdecalradia.net
aut Caesar aut nihil: Steamcommunity.com

Good karma+1 vote
rataje
rataje - - 113 comments @ Duke Nukem Forever Restoration Project 0.2.1 (Duke It Out Patch)

I guess that is due to the fact that nobody "officially" worked on that chapter yet (except meowth, another guy and me). When I left the project in the same year of the leak, the Slick Willy maps were basically already repaired by us three to the point where it could have been played through. But I'm not surprised that my criticism wasn't addressed. One of the reasons why I left the project. I wouldn't be surprised if the level changer/transition fix by slade (Master of Rune modding) is still not included in the repo. Same to the Credits map. It was already repaired by me too.

Good karma+2 votes
rataje
rataje - - 113 comments @ Sierra Entertainment - Half Life 2

It was Sierra. lol
Mobygames.com

Good karma+1 vote
rataje
rataje - - 113 comments @ rataje

Yepp, that's exactly what I wanted to achieve.
People have forgotten what a good game is these days.

kind regards

Good karma+3 votes
rataje
rataje - - 113 comments @ Thief 2 30 & 60 FPS Video Pack [ESRGAN & DAIN improved]

If I uploaded the German videos, could you please convert them too?
(I guess download is english version)

Good karma+1 vote
rataje
rataje - - 113 comments @ Laura Bow The Dagger of Amon Ra

[RLS] WIP - Laura Bow The Dagger of Amon Ra (CD-Version)
German Texts/Subtitles Patch (0.5)
Preview:
Youtube.com
DOWNLOAD:
Mediafire.com

01.Extract into the game directory
02.Start ScummVM and the english Talkie version has german texts/subtitles

Changelog:
Changelog 0.4
-----------------------------------------------
-added german Fonts with vowel linguistics "ü, ä, ö"
-replaced Save, Restore, Restart, Play, Easy and Hard in "995.v56" cel view
-created german text for mode and speech button in "995.v56" cel view
-created german game title/logo for main menu in "101.v56" cel view
-added german Notebook layout for tabs in "851.v56" cel view
-added "26.v56" cel view for German act names
-fixed position of "den" in the german act 5 title in "26.v56" cel view
-fixed the typing error in german Act 6 title in "26.v56" cel view
-added german newspaper splash in "992.v56" cel view
-full translated notebook for all tabs
-full translated introduction, n120, n140, n155, n160, n180, n190 and n220
-fixed opening dialouge 230.msg "Noun 27 Sequence 9", (Crodfoller T. "Rube" Rhubarb)
-fixed dialouge 295.msg "Noun 14", merged "7 and 6", "9 and 8", (Detective O'Riley)

Changelog 0.5 (27.02.2020)
-----------------------------------------------
-full translated job position titles in 151.v56, 760.v56, 791.v56, 857.v56, 8000.v56 cel view
-full translated guilty parties for product information button
-added fixed missing text.000, text.001, text.002, text.003 for the product information button
(No more error before the splash with version number displayed)

Good karma+1 vote
rataje
rataje - - 113 comments @ GIGA Games Logo

Due of moddb's restrictions and fear,
here is the original Bumper music from 2000!
Mediafire.com
-Mediafire has tolerated the upload for many years (since 2016)
-also available on YouTube for several years (none NBC Europe IP holders)

Copyrights@
Ströer Media (GIGA Digital AG)
Brand New
P.O.S. Music Productions

Good karma+1 vote
rataje
rataje - - 113 comments @ NOLF 2 A Taste of Ohio Teaser Build

I'm working on a fixed and more completed version of the three level demo.
-all levels of chapter playable
-plus multi language support
-small bug fixes for audio
(around 50-60% ready)
+Additional No HUD mod

Good karma+1 vote
rataje
rataje - - 113 comments @ S.T.A.L.K.E.R. Anomaly - Emission

The original blowout texture is better!

Good karma+1 vote
rataje
rataje - - 113 comments @ Germany

Deutsche Pre-/Review, Test, Vorschau, Trailer, Teaser, Interviews und Special Videos von Gamestar, PC Action, PC Games und auch GIGA-Games: Moddb.com (Link zu meinen Blogs)
Außerdem habe ich es mir zur Aufgabe gemacht viele von mir archivierte Medien von Meilenstein Spielen hochzuladen, wie z.b. Wallpaper, Artworks, KeyArts, Promo (Ad) etc.!
Viele Entwickler scheinen hier auf ModDB nicht allzu viel wert daraufzulegen, ihre eigenen Kreationen ordentlich zu promoten/bewerben. Und nach 20 Jahren ist vieles davon nur noch schwer oder mit Mühe und Not wiederzufinden im Web.

Good karma+1 vote
rataje
rataje - - 113 comments @ Half-Life: 25th Anniversary - German Update

UI Translation for valve (hl) folder isnt working for me, still english!
Every other game, like Gearbox and Bshift, works fine.

Good karma+2 votes
rataje
rataje - - 113 comments @ Meat & bone room

Reminds me of Akbaa Temple in Arx Fatalis!

Good karma+1 vote
rataje
rataje - - 113 comments @ Half-Life

It's really a shame that you can't add videos or images here. Well, then that's just how it has to go. Here two videos that I have stored in my archive for 25 years!

GameStar (Dec. 1998) Video-Special Moddb.com
GameStar (1999) Video-Special: Gabe Newell Interview Moddb.com

Copyrights@
IDG-Verlag, Webedia
Jörg Langer, Charles Glimm, Toni Schwaiger, Heiko Klinge
Valve, Sierra Entertainment

EDIT: The background image in the opposing force main menu is slightly misplaced or to big, needs a resize. The title at the top is outside the frame/window and the name in the bottom left corner is cut off, aswell in Blue Shift.

Good karma+9 votes
rataje
rataje - - 113 comments @ Swelter

This is not intended to be a criticism of the mod itself. That's why it's a mod. A very successful mod. Good work. And of course the eternal love for S.T.A.L.K.E.R. from the East! If you've played it for 10 years, you can see every ported asset^^

Good karma+1 vote
rataje
rataje - - 113 comments @ Raising the Bar: Redux

I like the project. Its dark themed style is awesome. The mapping is brilliant in its design. Love It!

Good karma+2 votes
rataje
rataje - - 113 comments @ LADC v1.4007 Engine Update 2020

Not working!
Only a black screen at new game or loading a save.

Good karma+1 vote
rataje
rataje - - 113 comments @ Imperial Stormtrooper Mod

1.First install the „Republic trooper to Clone trooper Replacer"
2.Download the Kotor Tool (https://deadlystream.com/files/file/280-kotor-tool/)
3.Install and open it, Click in Header "Tools" and "Open 2DA File Editor"
4.Then "File" and "Load 2DA v2.b File" and choose latest file

heads.2da
--------------
Go the bottom of file and click in its last white row,
Write a new next number example,
Row Label: 107
head: STHA04
in the rest columns add: ****

appearance.2da
---------------------
Sort it by "label" and find
"Sith_Soldier_01, Sith_Soldier_02, Sith_Soldier_03 and Lite_Sith_Soldier"
change the entries of all four to the following,
modeltype: B
normalhead + backuphead: 107 (that must refer to your new number from the heads.2da)
modelA (b, c, d, e, f, g, h, i): PMBHM
texA (b, c, d, e, f, g, h, i): PMBH

Save (in "Override" folder), close, start game, load or make new game and tada

Good karma+1 vote
rataje
rataje - - 113 comments @ S.T.A.L.K.E.R. - Lost Alpha

You need to extract the gamedata files and then look for the actor.ltx file in gamedata\config\creatures. Open it with Notepad and search for "actor_immunities_gd_". There you can set your immunity and how much damage you take from certain things/situations! Otherwise you can try the old trainers for Shadow of Chernobyl from gamecopyworld or other sites. These often work for big total conversion mods as they are based on the latest version of the original game.

Good karma+2 votes
rataje
rataje - - 113 comments @ Skinning in Rune

Hey Thank you again for the hint about the SinglePlayer scripts. It was easier as I thought and after a lot of methods I tried it is nearly done for a 1.0 release!

Open RuneEd and in Browser Window
Classes >*Info >*GameInfo >RuneGameInfo >RuneSinglePlayer
Right click on each Script and choose „Default SinglePlayer* Properties", expand +GameInfo

Now Highlight in Browser Window = >Pawn >RunePlayer >PlayerJun

In already open „SinglePlayer* Properties" window under -GameInfo click on „DefaultPlayerClass" and choose "Use" close the Properties window and press in Header Bar „Scripts" and click „Compile Changed Scripts F7"

Done!

Imgur.com

Good karma+1 vote
rataje
rataje - - 113 comments @ Skinning in Rune

EDIT: Okay, I found a lot more scripts, especially the ones for Singleplayer.

Good karma+1 vote
rataje
rataje - - 113 comments @ Skinning in Rune

Is it possible to replace Ragnars models with Jun ones?
I tried but it takes no effect ingame.

Good karma+1 vote
rataje
rataje - - 113 comments @ Coterminus

EDIT: I guess date moves to Q1-Q2 of 2022

Good karma+1 vote
rataje
rataje - - 113 comments @ Coterminus

„as supporting other creators who want to use Coterminus as a base for their own work."
What does that mean exactly? I am interested on some weapons.
And is your first release capable with the retail game?
I mean, I can play from beginning with your new modified chapters?

Oh and Welcome back :-)

Good karma+2 votes
rataje
rataje - - 113 comments @ We've got hostiles! (15/06/21)

Remove the truck, it isnt original in place or something other. And it makes it to easy to kill both soldiers there! Idk why CC did that but in the End that placement was absolute not necessary. It makes the map not more Definitive as before.

Good karma-1 votes
rataje
rataje - - 113 comments @ Black Mesa: Classic

After that, it would fit the Half-Life 2 style more than the current official Black Mesa!

Good karma+2 votes
rataje
rataje - - 113 comments @ Black Mesa: Blue Shift

Hello HECU-team,
Maybe you know how to add a second campaign to the main menu interface?
I was able to add a new BLUE SHIFT button in the Campaign tab/section but the server/client code is linked only to the vanilla one (campaign) and we (myself) needs a new addition like bs_campaign. Maybe the Source code of BMS is available?
[WIP] I.imgur.com

Good karma+1 vote