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Comment History  (0 - 30 of 59)
radar33
radar33 - - 59 comments @ Alpha Release

You're missing "Homeworld 2" between "Sierra" and "Bin".

Good karma+1 vote
radar33
radar33 - - 59 comments @ Better view of the Battlefield

I know that in HW1, a ship too far away from the camera (key word there) wasn't rendered, and by extension, it's TOI wasn't rendered either. I'm not sure that's possible in HW2, though.

Good karma+1 vote
radar33
radar33 - - 59 comments @ Homeworld REMASTERED

It is possible, it's already been done. Homeworld 1 has already got localization for us! We just have to fill in the gaps where it is missing.

Good karma+1 vote
radar33
radar33 - - 59 comments @ Formations using Strikegroups

That's a beautiful ss. ^_^

Good karma+3 votes
radar33
radar33 - - 59 comments @ HWR Features ::: Dogfight

I just noticed that right about 0:15, two fighters in the background on the left almost kamikaze each other, lol.

Good karma+1 vote
radar33
radar33 - - 59 comments @ HWR Features ::: Support Fire

It's called "FrontalCircle", except against fighters it uses "dogfight_corvette", and against subsystems it uses "TopAttack_Interceptor_vs_Subsystem".

Good karma+1 vote
radar33
radar33 - - 59 comments @ Homeworld REMASTERED

Actually, technically it IS possible by changing all weapons (minus beam weapons) into missiles with no turn ability and a accuracy value of 100%.

Good karma+2 votes
radar33
radar33 - - 59 comments @ Kushan Gravity Well

There is one posted in the videos section by Chimas.

Good karma+1 vote
radar33
radar33 - - 59 comments @ Homeworld REMASTERED

As of this moment right now, I am not aware of any plans to.

Good karma+2 votes
radar33
radar33 - - 59 comments @ Gravity Well effect

For now, the gravwell currently slows them down instantly (it does not stop them). This is a known bug.

Good karma+1 vote
radar33
radar33 - - 59 comments @ Kushan Gravity Well

I'm working on a video soon. Give me a few minutes...

Good karma+2 votes
radar33
radar33 - - 59 comments @ Homeworld REMASTERED

Which part exactly are you saying wouldn't work?

Good karma+2 votes
radar33
radar33 - - 59 comments @ Homeworld REMASTERED

Yes, we plan on including the campaign (work on it is progressing slowly though), so that means, yes, those ships will be done as well, although our priority at the moment is fleshing out the Kushan and Taiidan races first.

Good karma+2 votes
radar33
radar33 - - 59 comments @ Kushan Gravity Well

Yes. I've already created the script and implemented it. Now it is just down to fine-tuning the variables.

Good karma+1 vote
radar33
radar33 - - 59 comments @ HW Remastered - DEMO

Support Frigates: Yes, they will be included. No, the repair beams will not be included due to limitations with the Homeworld 2 engine, at least not with the same functionality. Most likey, support frigates will provide an AoE (area of effect) health repair buff.

Good karma+2 votes
radar33
radar33 - - 59 comments @ HW Remastered - DEMO

We're looking into it, although we can't make any promises. I would love to say yes, but the worst-case scenario is "no." Next to worst-case is that they will come in strikegroups.

Good karma+2 votes
radar33
radar33 - - 59 comments @ Homeworld REMASTERED

EatThePath: Yes it CAN be done. However, it just will take a little bit of work.

Good karma+1 vote
radar33
radar33 - - 59 comments @ Ion Frigate Ingame

It's an interesting idea. We'll discuss it internally.

Good karma+1 vote
radar33
radar33 - - 59 comments @ Ion Frigate Ingame

Yes, that.

Good karma+1 vote
radar33
radar33 - - 59 comments @ Homeworld REMASTERED

There's been other mods to do it.

I'd rather get everything *running* first before adding tweaks like fuel burn.

Good karma+1 vote
radar33
radar33 - - 59 comments @ Homeworld REMASTERED

Hmmm... I replied to this comment with a rather extensive comment, but it disappeared...

So in short, yes.

Good karma+1 vote
radar33
radar33 - - 59 comments @ Bandit

Ingame, it is called "Fighter". I have no problem with having the description say:
"Bandit-class Interceptor
Role: Anti-fighter"

Good karma+1 vote
radar33
radar33 - - 59 comments @ Bandit

If jkberna didn't make them team-colorized, then yes, the engine trails will be yellow.

Good karma+1 vote
radar33
radar33 - - 59 comments @ crate

Yeah, something like that.

They were also used in Vs.CPU as well. You could get goodies from the CPU variant.

Good karma+1 vote
radar33
radar33 - - 59 comments @ cloaked

Not much. There wasn't much of a difference in HW1, either. They make excellent spys though. :D

Good karma+1 vote
radar33
radar33 - - 59 comments @ Digibit Enterprises

"The generally accepted rule puts HW2 frigates almost as large as HW1 destroyers."

Sorry, but, um, no.

Using 0.4 as the scale factor to convert Homeworld 1 units (feet) to Homeworld 2 units (meters), I get the following (the second number is with the real scale factor, 0.3048, for HW1 ships):

Hiigaran Destroyer: Length: 397.3 meters
Taiidan Destroyer: Length: 308.4 meters (235.0 meters) (HW1 size: 770.9)
Approx factor: 0.5

Hiigaran Flak Frigate: Length: 121.4 meters
Taiidan Assault Frigate: Length: 113.6 meters (86.6 meters)

Hiigaran Assault Gunship: Length: 39.9 meters
Kushan Multigun Corvette: Length: 41.0 meters (31.3 meters) (HW1 size: 102.6)
Kushan Heavy Corvette: Length: 41.0 meters (31.3 meters) (HW1 size: 102.6)
Kushan Light Corvette: Length: 33.9 meters (25.9 meters) (HW1 size: 84.8)
Approx factor: 0.39

Hiigaran Attack Bomber: Length: 23.0 meters
Taiidan Attack Bomber: Length: 26.6 meters (20.3 meters) (HW1 size: 66.4, not counting the tail wings)
Kushan Attack Bomber: Length: 28.4 meters (21.7 meters) (HW1 size: 71.1)
Approx factor: 0.33

Hiigaran Interceptor: Length: 17.3 meters
Kushan Interceptor: Length: 23.1 meters (17.6 meters) (HW1 size: 57.8)
Taiidan Interceptor: Length: 17.0 meters (13.0 meters) (HW1 size: 42.6, not counting the tail wing)
Taiidan Interceptor with tail wing: Length: 22.8 meters (17.4 meters) (HW1 size: 56.9, not counting the tail wing)
Approx factor: 0.30

For the frigates and destroyers, the Kushan have an annoying antenna on the front, which make them "longer", but without it, the Kushan and Taiidan versions are roughly the same size (give or take about 100 "hw1 units").

Good karma+1 vote
radar33
radar33 - - 59 comments @ Mission 01 (showcase/test release)

That's odd. I just tried it in a fresh location, and it works fine (aside from the fact I screwed up the directory structure; the "deathmatch" folder inside of "leveldata' actually needs to be "leveldata\multiplayer\deathmatch").

Good karma+1 vote
radar33
radar33 - - 59 comments @ Homeworld REMASTERED

Yes, we are remastering the models and textures.

Good karma+1 vote
radar33
radar33 - - 59 comments @ Mission 01 (showcase/test release)

Download fixed... Kinda.

The current download link is NOT THE RIGHT FILE. ModDB refuses to "find" the replacement I am trying to upload ("The file you uploaded (m01-test.rar) could not be found, please try again.").

The correct URL is: Mediafire.com

Good karma+1 vote
radar33
radar33 - - 59 comments @ Digibit Enterprises

I'm not sure. Let me see if I screwed something up on my end.

Good karma+1 vote