Jo, da ist das Problem ;D
Ich weiß es nicht, alle Files sehen so aus. Keine Ahnung wie das passieren konnte, das model war noch komplett intakt als ich es gespeichert habe. Und ich habe so ca. 5 versch. Backups und noch Autosaves aber alle sind so zerfickt.
Hier ist ein early WIP Img600.imageshack.us
What I always do is that every time I save, I create a new file; Save 01, Save 02, Save 03, Save 04 - Texture 01, Save 05 - Texture Finished, etc.
I also have a WIP folder where I save even more regularly, but I only have that because my program (tS.7) allows me to save to that folder with just 2 clicks of the mouse.
You might want to adapt a similar system to make sure you have backups of your model in case a save file gets corrupted.
I think it is then a modeling error. Which was all the time not visible but suddenly it popped up. I think I can remember to have something like this too once...
If a program does not detect this type of error, even if the modeler did something wrong then I'd say it is the programs fault.
A program simply should not ruin hours upon hours of work because of a faulty mesh and/or modeling tool. Especially not a big app such as Maya.
I have on occasion come across a similar problem in my 3D app, a part of my model got a bit deformed, though that was apparent the moment it happened and I could just reload and old save and all was well.
Maya scewed up a McLaren model, not undoable.
ThxMayaforscrewinguptheworkofadayfckofffucktards.
wie ist das passiert? Man erkennt nicht mal mehr das es ein auto war o.o
Jo, da ist das Problem ;D
Ich weiß es nicht, alle Files sehen so aus. Keine Ahnung wie das passieren konnte, das model war noch komplett intakt als ich es gespeichert habe. Und ich habe so ca. 5 versch. Backups und noch Autosaves aber alle sind so zerfickt.
Hier ist ein early WIP Img600.imageshack.us
Kannst ja mal vergleichen ;)
lolwut. schonmal versucht in obj zu speichern und mit nem anderen 3D prog. zu öffnen?
Noch nicht, werde ich mal versuchen, danke für den Tipp^^
Ne funktioniert nicht :/
What I always do is that every time I save, I create a new file; Save 01, Save 02, Save 03, Save 04 - Texture 01, Save 05 - Texture Finished, etc.
I also have a WIP folder where I save even more regularly, but I only have that because my program (tS.7) allows me to save to that folder with just 2 clicks of the mouse.
You might want to adapt a similar system to make sure you have backups of your model in case a save file gets corrupted.
Well, I have. I got around up to 10 Backups of this model but all files look like this.
Geez... that is quite the ****-up on the programs part then I'd say.
I think it is then a modeling error. Which was all the time not visible but suddenly it popped up. I think I can remember to have something like this too once...
If a program does not detect this type of error, even if the modeler did something wrong then I'd say it is the programs fault.
A program simply should not ruin hours upon hours of work because of a faulty mesh and/or modeling tool. Especially not a big app such as Maya.
I have on occasion come across a similar problem in my 3D app, a part of my model got a bit deformed, though that was apparent the moment it happened and I could just reload and old save and all was well.