I currently study computer science at Technical University of Darmstadt with focus on machine learning, computer vision and robotics.

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Report RSS Case | Render 1 (view original)
Case | Render 1
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Admiral_Nemo
Admiral_Nemo - - 5,294 comments

The logo doesn't seem 100% centered, other than that it looks good. Keep up the good work! =)

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cW#Ravenblood AuthorSubscriber
cW#Ravenblood - - 6,703 comments

Have a look again please, it should be fixed :)
Thanks m8 :)

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Admiral_Nemo
Admiral_Nemo - - 5,294 comments

Yes, much better!! =D

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Reborn:X
Reborn:X - - 3,456 comments

Does it have the handgun sights inside it?.

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cW#Ravenblood AuthorSubscriber
cW#Ravenblood - - 6,703 comments

Well, I dont think so *__*

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VaTTeRGeR
VaTTeRGeR - - 125 comments

sehr schön, wie viele polys hat der koffer?
BTW: ein bisschen fake-ambient-occlusion würde an Griff und Schloss übel n1 aussehen :)

vlg#

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cW#Ravenblood AuthorSubscriber
cW#Ravenblood - - 6,703 comments

Hm, mal schaun wie ich das faken kann xD
Hat ~1000 verts.
Merci :)

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senntenial
senntenial - - 521 comments

Looking great.
What was the new method of unwrapping you tried? UVmapping can be such a pain.

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cW#Ravenblood AuthorSubscriber
cW#Ravenblood - - 6,703 comments

Getting linked objects in the UV and overlap the ones who are the same. Maybe I'll make a li'l vid about it.
Thanks man. *brohof*

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senntenial
senntenial - - 521 comments

Sounds cool! *brohoof* /)*(\

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Description

A case model I'm currently doing for Biohazard X: Source, a fantastic HL2 Mod.
I found out a nice unwrapping method for myself and this is the first try, I really don't like unwrapping so I need to train it a bit.