We are a video game cooperative studio. Working remotely, our members are based all around Europe and we're working on our 2D pixel-art action game "Grow Big or Go Home", where you race against time to grow plants as quickly as possible,. Our most recent release is a major free update for our game, called 'Grow Big (or Go Home): Ultimate Edition'.
Hey everyone! We have a tonne of people trying the game for the first time and we just want to say welcome and we hope you enjoy it! With the Ultimate Edition update, we wanted to improve upon and expand the experience that players get when the player the game.
Before I get into the changelog, I want to remind you all of what was said in the previous post:
"We are planning a larger release later in the week which will double the length of the game, by introducing a hard mode. We don't want to give too much away yet in terms of what we will be adding, but are excited to show more!"
So it's safe to say that it took a bit longer than a week! but we ended up focusing on improving and tweaking way more we had planned originally and of course, game development is really, really hard - this is a lesson I relearn every time I develop the game. As a great example, we had originally planned to launch last Friday but ended up having to delay the release by a few days (and sorry about that!). We hope that the wait was worth it; I definitely think it was. Anyway, without further ado, here is the:
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A Europe-based indie gamedev cooperative who are working (remotely) on a 2D pixel-art game called 'Grow Big (or Go Home)', as well as a 3D open-world...
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