Sorry been away a long time. After the launch of Star Citizen I felt thrilled and beaten down at the same time. I know I could never compete, and SC looks to be everything I ever wanted in a Space Combat game. Since working on Pulsar, I realized I had no marketing skills, I had no fan base, and I had no one (but a small handful) to test the networking code, so how was I to release I title that would require a large fan base to work. I decided about a year ago to change tactics and focus on a single player campaign using the same tech. It's coming along well. I just started a new GAME in Indie DB for Pulsar-Legacies, the single player campaign version of this title. Please follow and let me know what you think, I'm happy for the feedback.
3dmuve
Larry joined
Welcome to 3DMUVE Indie Games, I'm Larry (Quadgnim) Grant, a hobbyist game developer that’s been programming for 35 years, and passionate about game development just as long. As a passionate gamer I’ve played everything but my passion has been space combat and science fiction. I really enjoy an exciting storyline with interesting twists/turns. In the early days of Wing Commander and XWing, I fell in love with the space combat genre. I’ve always had a vision for what the best MMO could be set in a futuristic space faring society. Most recently I've set my focus on a single player campaign space combat game. I hope fans of the genre will enjoy what I'm doing and provide constructive feedback to help make the game great.