This member has provided no bio about themself...

Comment History
Qoroq
Qoroq - - 4 comments @ Elite's Conflict Mod v1.0

It does work, you have to drag and drop it into several different files for it to work properly.

Good karma+1 vote
Qoroq
Qoroq - - 4 comments @ Elite's Conflict Mod v1.0

I have the disk version too, it's a bit different, I figured that you need to paste the data folder into two spots: Mods and Data, overwrite any files that it asks. So place the mods in mods, and merge the data folders together.

Also pro-tip, if the game seems like it's freezing, it's not, just give it a second if it looks frozen, trust me I thought it was freezing, it's just having hickups at times, give it some time and it will clear up...THE GAME ISN'T FROZEN, so don't immediately shut it off like me.

Good karma+2 votes
Qoroq
Qoroq - - 4 comments @ Elite's Conflict Mod v1.0

Love your soundtrack inclusions by the way. Very nice touch.

Is there a way to give the heroes more than two abilities? Although if there is a way to do so, it might be a bit overpowered.

Also is it possible to give ground troopers the ability to sprint, it seems kinda strange that nobody can sprint during times of battle. If not ground soldiers, maybe minor hero characters like officers, defilers, et-cetera...??

Good karma+2 votes
Qoroq
Qoroq - - 4 comments @ Elite's Conflict Mod v1.0

Decided it would be best to make an account then.

Nexusmods.com?
Nexusmods.com?
Moddb.com

I believe that fighters should be more of a proper resource throughout the entire game rather then just cannon fodder and distractions.

This mod could be a great game changing mod that could breath life back into a pretty solid game if done right.

These are some mods that I thought would be interesting additions to your current one which could add a sleek improved look to an already great mod, I do know taking assets isn't too noble, but if you could maybe give those modders credit, it should be fine, or even contact them and ask them. I just like those mods and unfortunately your mod conflicts with them.
I do believe it is a great mod I also have a link to some alterations you should do to your artwork, because I want something more sleek, trimmed down and more focused on StarWars, rather than anything else. Here are those links(2):
Drive.google.com
Drive.google.com

Also if you are curious about the overlay, I removed the Republic's symbol because the title of the game says, Empire At War, and I felt like the emphasis should be the Empire rather than anything else.

Don't know if it is possible but I know that the Consortium can make civilian's slaves, could you allow the Republic to recruit people, but instead of calling them Republic Slaves, calling them Republic Recruits. If it's not possible that is okay, also if it is possible could you make civilian's spawn in on your base, like three civilians ever minute to spawn...as if you were colonizing it? Just civilians, so they don't have weapons, maybe rocks or blaster pistols, but that's it. So it feels like you are colonizing a world, this would also help for maps where you get attacked and forgot to put any ground troopers at all on that planet, this way you could at least have civilians build turrets and do their best to defend a world you worked so hard for. Just a suggestion.

Your's Truly
--Q

qolajo@gmail.com

Good karma+1 vote