Thank you for the reply and yes. You were right. It was because I had 1 Charisma. I did find it strange people started with 2 charisma when you got rid of all stats. Now I know why.
I drank a beer and was able to put on some armor. After the beer effect worn off I was still wearing it and getting stat boosts from armor so that is nice.
I do not know if I did not see the instructions about wearing armor when I started playing but I don't think I missed them. It would be nice if that 2 Charisma armor requirement was put into the GPSP instructions.
It could potentially become a problem in the next version of the game if charisma goes below 2 and there is no way to increase it save the perk but what if having a perk is not enough because it goes down 3 or 4 times and you absolutely need drugs or alcohol to remedy charisma attribute?
On the other hand if this is explained it could lead to some interesting character builds. Like playing a dumb character in original Fallout games you could end up playing a character so ugly his body is malformed and thus he can't wear armor. Which could lead to an interesting playthrough as I had to come up with solutions playing like that.
I guess my charisma went down one of the times I was using those rare drugs that boost other stats permanently.
Dogs wearing armor huh. That could be interesting. I mean I can imagine carving out dog armor out of regular armor so it does not break my roleplay much. On the other hand I do know what you mean. Maybe add dog armor? Other games have done it. But it could be difficult and I am not the judge of what you should work on since this is a free mod and it is nice having to play it.
As for hunger on the travel map. It can be hard for casual players to acquire enough food to explore the entire map. But it could be a good and a bad thing at the same time.
Right now I have more than enough food because I store it all in the watercooler. Because watercooler is limitless it means I can always have enough food provided I find it.
If watercooler had a limit or the trader that it really is refused to buy certain items it would be harder.
Without hunger on the map I have stacks of food I don't really use and I always have enough on me from raiding settlements and the like.
But if you implement this feature then interacting with or raiding certain settlements will become almost mandatory to survive travelling on the world map which could be fun.
I am playing real time combat, on easy difficulty (just for a chill playthrough), squad of 6 all using diamond spears so far to save up ammo for tough fights. We don't really have a problem winning combat by surrounding people and poking them to death. Maybe it would be harder on higher difficulty using these tactics.
Thanks and very cool picture on your profile
pyziroki
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