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pyziroki
pyziroki - - 32 comments @ Fallout: The Sum / Nous Aurons

Thank you for the reply and yes. You were right. It was because I had 1 Charisma. I did find it strange people started with 2 charisma when you got rid of all stats. Now I know why.

I drank a beer and was able to put on some armor. After the beer effect worn off I was still wearing it and getting stat boosts from armor so that is nice.

I do not know if I did not see the instructions about wearing armor when I started playing but I don't think I missed them. It would be nice if that 2 Charisma armor requirement was put into the GPSP instructions.

It could potentially become a problem in the next version of the game if charisma goes below 2 and there is no way to increase it save the perk but what if having a perk is not enough because it goes down 3 or 4 times and you absolutely need drugs or alcohol to remedy charisma attribute?

On the other hand if this is explained it could lead to some interesting character builds. Like playing a dumb character in original Fallout games you could end up playing a character so ugly his body is malformed and thus he can't wear armor. Which could lead to an interesting playthrough as I had to come up with solutions playing like that.

I guess my charisma went down one of the times I was using those rare drugs that boost other stats permanently.

Dogs wearing armor huh. That could be interesting. I mean I can imagine carving out dog armor out of regular armor so it does not break my roleplay much. On the other hand I do know what you mean. Maybe add dog armor? Other games have done it. But it could be difficult and I am not the judge of what you should work on since this is a free mod and it is nice having to play it.

As for hunger on the travel map. It can be hard for casual players to acquire enough food to explore the entire map. But it could be a good and a bad thing at the same time.

Right now I have more than enough food because I store it all in the watercooler. Because watercooler is limitless it means I can always have enough food provided I find it.

If watercooler had a limit or the trader that it really is refused to buy certain items it would be harder.

Without hunger on the map I have stacks of food I don't really use and I always have enough on me from raiding settlements and the like.

But if you implement this feature then interacting with or raiding certain settlements will become almost mandatory to survive travelling on the world map which could be fun.

I am playing real time combat, on easy difficulty (just for a chill playthrough), squad of 6 all using diamond spears so far to save up ammo for tough fights. We don't really have a problem winning combat by surrounding people and poking them to death. Maybe it would be harder on higher difficulty using these tactics.

Thanks and very cool picture on your profile

Good karma+1 vote
pyziroki
pyziroki - - 32 comments @ Fallout: The Sum / Nous Aurons

Thank you for the mod. It is fun to play. The map is almost too big. Haha. It is a fun total conversion.

I will try to report all the bugs I can remember once I beat the mod (for me beating means visiting all locations on the map and destroying all settlements xD)

If I find what cause the armor bug I will report it but it must be something that happens after starting location.

Is there any program or anything I can use to perhaps edit my ability to wear armor or equip some armor in editor? That would be nice.

Anyway, thanks again. I am enjoying the gameplay and I do not really mind bugs there are not too many and they aren't that bad. In fact they make me find ways to find interesting solutions to my problems.

Good karma+1 vote
pyziroki
pyziroki - - 32 comments @ Fallout: The Sum / Nous Aurons

Hello, I've been enjoying the mod so far. My only gripe with the mod is that my character for some reason cannot equip any clothing so far. My companions can but my main just won't. Maybe it is because I changed from female to male on creation?

Also, when using tent to heal monkey companion it gets stuck in the tent.

And one of the companions you get if you start in corpses has no animations for shooting and cannot crouch or prone.

But being unable to wear any armor really makes it bad in high rad zones or in big combat

Edit: I tried restarting the same campaign just to see if body change or something else caused it and I remade my character to the letter, changed body, portrait, body color scheme. I can wear clothes. I don't know what caused me to be unable to wear clothing later on or how to fix it

p.s. watercooler can store an endless amount of items because it is just a trading npc in disguise

Good karma+2 votes
pyziroki
pyziroki - - 32 comments @ Ashes 2063

Oh thank you, Joe! And great mod once again, really well made.

Good karma+1 vote
pyziroki
pyziroki - - 32 comments @ Ashes 2063

Doesn't work, says unknown command

Good karma+1 vote
pyziroki
pyziroki - - 32 comments @ Ashes 2063

Hey, is it possible to get a full maplist for console for afterglow, just in case we want to visit secret maps later on if we miss them.

Congrats, yeah. Game feels good. Reminds me of first Rage a bit. Found out about you via the top 10 awards

Happy New Year

Good karma+4 votes
pyziroki
pyziroki - - 32 comments @ Brutal Half-Life

Beta 2 did not crash on windows 7 for me. Haven't tried it on win 10 yet. If it's crashing chances are normal HL will also crash for u.

Good karma0 votes
pyziroki
pyziroki - - 32 comments @ The History of Khorinis

Hello, I have a question. Since your development team and team of Chronicles of Myrtana split, does it mean that both modes will have the same base map for island?

Your Island is called Vaduz and their is called Archolos. But will the base map be the one you both created before the separation? And more importantly will the entire mod base with the base ideas and what not be the same for 2 mods? So as in both Chronicles of Myrtana and History of Khorinis are different versions of the same mod?

That includes:Main Story, Quests, Map, Game Mechanics, Items

Good karma+1 vote
pyziroki
pyziroki - - 32 comments @ Resident Evil 3 Environmental Graphics Mod V2.0

people ask you what changed and you don't answer gg

Good karma+2 votes
pyziroki
pyziroki - - 32 comments @ Resident Evil 2: Source

Ur reply to my comment made my comeback and actually play this because I beat re2remake 4 times. And I gotta say this is pretty nice little mod, and it is fully complete. I don't see why it would need updates, it had all the locations and boss fights that count.

Good karma+2 votes
pyziroki
pyziroki - - 32 comments @ Resident Evil 2: Source

bae im not

Good karma-4 votes
pyziroki
pyziroki - - 32 comments @ Resident Evil 2: Source

(buried)

nobody needs this now, with RE2 Remake out + 1st person mod

Good karma-9 votes
pyziroki
pyziroki - - 32 comments @ Jedi Knight Enhanced

Somebody needs to make an installer version of this for steam and gog versions under different systems like win7 and 10. I mean there is like 10 steps and several programmes you need to use to do that. I am sure the persons who developed them each one could make it.

Good karma+4 votes
pyziroki
pyziroki - - 32 comments @ Brutal Half-Life

If you want to run custom maps with this mod (not mods just maps) go to HL mod website likes runthinkshootlive choose HL1, then write map in "type" and download the maps you want, put all the bsp. and graphs files into maps directory in bhl_beta2 inside your half-life folder, once in game open console via ` tilda key and write in there map and then the maps name for example "map ligthouse". It should load and play fine just like your regualr Brutal Half-Life campaign without any issues (I don't have issues). If this is a big map pack/map mode you gotta first identify the starting map which is usually easy, or you gotta read it in readme file. For example, map pack has files like rad1 rad2 rad3 etc. you type map rad1 in console and it will load the campaign, after that the game will change levels for you. Enjoy

Good karma+1 vote
pyziroki
pyziroki - - 32 comments @ Blood fan remake

Look for BloodCM and BloodGDX instead

Good karma+1 vote
pyziroki
pyziroki - - 32 comments @ zoonyarts

Really good mod, I've been launching map packs and vanilla map campaigns from it and it was a blast. Sadly most mods like Black Guard change too much and are not compatible with your mod. I wonder if somehow this can be overcome. Otherwise, I wish this mod got as much following as Brutal Doom and people started making custom maps just for this mod.

It doesn't crash for me for the most part but if you keep working on stability more people will be able to play and hopefully a whole new community will spring up around it, porting other mods into it and making new custom campaigns.

Good karma+2 votes
pyziroki
pyziroki - - 32 comments @ Brutal Half-Life

Was able to get this mod to run with "vanilla" pure map campaign map packs. Like Returning by launching them via console. Had minimal issues. One mod crashes from time to time saying overflow something which I avoided by avoiding certain areas. Another mod didn't have issues at all. The last one I tried once corrupted my saves but I got back to the point I was in via noclip and started saving manually instead of quicksave and backing up my saves but this never happened again.

Overall, it is pretty damn nice mod. My favorite HL mod and better than vanilla game. I wish more mods were compatible though because when a mod alters more than just maps they sadly become incompatible. This mod just makes this game so much fresher and modern without turning it into a new game like Black Mesa.

Good karma+1 vote
pyziroki
pyziroki - - 32 comments @ Brutal Half-Life

I play on win7 and I just beat this mod with minimum issues. It crashed from time to time but I quick saved often and was able to continue where I left off losing 10 seconds tops. What not to do is not to map change and reload a gun because it will probably crash the game. Also if you save and game crashes saves do not get corrupt.

Good karma+1 vote
pyziroki
pyziroki - - 32 comments @ Brutal Half-Life

Don't understand, there is no Half-Life chapter selection map. You cannot select it like Episodes in HL2.

Does the map selection mean selection between small quake 1/2 Doom maps and main HL campaign which skips the transit chapter?

Good karma+2 votes
pyziroki
pyziroki - - 32 comments @ QC: Doom Edition

Great mod but can you disable floating damage?

Good karma+1 vote
pyziroki
pyziroki - - 32 comments @ Fallout: New California

Let's play dis gaem, having no side quests prolly means a fairly interesting main plot.

Also, Frontier seems to be stuck having no updates, like Mutant Rising for F2.
So this will be the only proper mod for the time being.

Good karma+2 votes
pyziroki
pyziroki - - 32 comments @ Fallout: New California

How long will this mod be?

Good karma+1 vote
pyziroki
pyziroki - - 32 comments @ Xeres' Return

woot updates

Good karma+1 vote
pyziroki
pyziroki - - 32 comments @ Xeres' Return

Ahh good, I'll wait a month or so until more fixes are done

Good karma+2 votes
pyziroki
pyziroki - - 32 comments @ Xeres' Return

Would be cool if someone started writing a detailed walkthrough guide for the game. Even though there is discord it still would be nice and it is not like it will be populated heavily in some time.

Btw are there bug fixes happening?

Good karma+2 votes
pyziroki
pyziroki - - 32 comments @ Xeres' Return

We'll hopefully you will let us report them here or on some forum you will find convenient like gothicworld.

I take it there is no walkthrough? Walkthrough can save time for people who think they have bugs but actually do not.

Good karma+1 vote
pyziroki
pyziroki - - 32 comments @ Xeres' Return

Since this mod has been under closed development for 12 years and you've said you are ironing out the last bugs and glitches I want to ask you, has this mod been play tested by anyone. Because there could be bugs coming from unforseen player actions that you may have not considered. For example people not following a quest chain and just doing the final objective i.e. instead of gathering an army to kill another army player just kills the enemy army alone thus breaking the quest chain or gaining access to areas that shouldn't be accessed prior to a certain point in game i.e. Monastery where you can climb over the wall and possibly ruin some quest progression also.

So a mod like this needs people playing and testing its limit, breaking it to ensure it works properly. Does it mean that there will be a possibility of new bugs upon release? The ones you don't know about or do you have a team of people who play the mod? Will there be a quest walkthrough?

Good karma+1 vote
pyziroki
pyziroki - - 32 comments @ Xeres' Return

oh boy I wanna love you <3 and then love you again

Good karma+2 votes
pyziroki
pyziroki - - 32 comments @ Xeres' Return

Bonne if you will :) answer one question. It is not very clear in the description if there are going to be new locations outside of Khorinis and The Valley of Mines (Minental).

Are we going to have a new island or something as big as Khorinis?

(I know this is a silly question but I just can't wait for this)

Good karma+2 votes
pyziroki
pyziroki - - 32 comments @ Gothic 2 - Zagadka Orków (The Orcs' Riddle)

just google translate them in English

Good karma+3 votes