Tried playing with DG, some units and maybe building was missing, I could produce relic units, or build cess pit, I literally built everything and researched everything too
Tried playing with DG, some units and maybe building was missing, I could produce relic units, or build cess pit, I literally built everything and researched everything too
Should make a iron warriors standalone mods.. Their amazing.
If you already have the mods downloaded and in the rightful folders you just edit the unification new race module and add them to the list.
Hey Hey well i gave this a try..
loved it, they gave a different feel to the other version(Tyranids) i did try and play them with tyranids( it crashed with an AI error) so i played Tyranids First..
then i tried again 2v2 (Tyranids and Tyranid Swarm) 0 issues..played fine
Loving the mod..can see the hard work put into this mod, with the Fx and detail of all the units, plus the great selection of spells the commanders can do etc..mod seems solid in every aspect.. just in love with it..my opinion is thee best stand alone mod for SS.
the Icon Bearer shoulders don't seem right..thought id point that out( you guys probably already know)
ive downloaded this numerous times..from different mirrors but the exe file says unknown..only seems to happen whne I download files of this website
so I have to research everything then choose to go mobile? because I've chose mobile and I had researched everything.
plus another thing I tried to play against AME, but nothing happened they didn't build anything.
Thanks for the response
Hey guys, love the mod..liking the mechanics of the mod. but not sure if its me or not but when I choose the option for HQ to go mobile..it does not move.. plus does the vehicle cap only go up to 16? Curious since most Factions go up to 20.
First of amazing revamp. but im here to just let you guys knw ive Tried daemons 1.4 with codex doesnt seem to work properly. while ingame cant upgrade to next tier it asks for rise of the warp or time of the warp and thats for the codex daemons, so not sure what happened but m guessin one of you guys should know.
Ps ive downloaded it 3 times from different mirrors and installed it 3 times all same outcome, just before someone tells me to do that
BUT it does work perfectly without codex :)
Thank you for the reply and the information, Im guessing ther other races also have units when allow allies is activated. well that's a relief I thought my game was corrupted or something.
ok so ive played as Grey knights again and basically I upgraded everything to mx and still no options to build the inquisitors (Xenos, Malleus and Hereticus Units)
Also just pointing out wen I played as adeptus Mechanicus there is upgrade called allow titans game(increases vehicle cap) but it wont allow me to upgrade because it says insufficient requisition points but AM do not use Requisition points..
hey first thing I have to say is amazing mod, love it. It has brought my game back to life, adding more races to the collection and makes me want to play again
Have to ask tho, the Inquisitor Units In the Grey Knight Faction, it seems I cannot get the units in game, they appear in army painter but not in game. so im guessin they not been intergrated to be playable yet or is there something wrong with my game.. anyone that knows could reply that be great thanks
hey guys love the mod but just thought ill ask some of the units are appearing as pink boxes can some one tell me hoe to solve this or is it a bug in the mod
also the lost of the damned turret units when playing against them, they seem to set up turret then get stuck there all game
Prophecyzetka
Johnny joined
Hey Hey.. My name is Johnny and im a big gamer..i enjoy gaming it takes my mind away from RL .. im a Huge Fan of Warhammer Series mainly Dawn of War..other RTS Series Lord of the Rings/Total War/C&C..into other games such as WoW and ARK