After studying scenic arts (theoretical and practical research in theatre, the new media and especially in between ;)) at the university of Hildesheim, Germany, I am now looking forward to become a writer and editor of texts for games and other media! :) My interest in modding is not only scientific (diploma thesis on the deve- lopment of computer game modifications) but also artistically minded, as in my first project, the Far Cry "SturmMOD", in which William Shakespeare's play "The Tem- pest" meets Far Cry... Although I`m currently busy writing for commercial adventure games, I try to help where I can, so if you got a problem or questions or simply want to chat, don`t hesitate to contact me! :)

Report RSS WASD 7, modderview and column "mod-day"

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June 1st 2015 marked the release of the 7th edition of the German game culture bookazine WASD:
For the fourth time I wrote a column about modding, this time in regard to modding for RPGs, and for the second time my column features a copy of a series of interviews I did with modders which will be released one after the other in upcoming WASDs. Here you can see what the current `modderview` looks like (in part):

If you'd like to read the whole interview, you can buy the WASD 7 here [apart from the modderview all other texts are only in German!]:

Wasd-magazin.de

As I declared the 1st monday of every month to be a 'mod-day' since December 2014, June 1st also saw a new edition of my regular column to the Austrian game blog "Videogametourism", this time featuring the mod "Chronoport" [and only in German]:

Videogametourism.at

Have fun reading (don't forget to check out the other editions of my column at "Videogametourism"!), looking forward to your feedback and spread the word! :)

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