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Łagi
Łagi @ Screenshot Heretic 20171115 154145

i turn on this script in voxel options, in menu. strange that this is set default off

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Łagi
Łagi @ Reikall's Heretic Voxels

where is this script?

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Łagi
Łagi @ Image 3

masterpiece

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Łagi
Łagi @ Image 8

the torch carrier sculpture is very faithful, I imagine it as single creature though

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Łagi
Łagi @ Screenshot Heretic 20171115 154145

they are turned into right in my game :/

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Łagi
Łagi @ The Fertile Crescent Prototype

furnance is nice
swordsmans also

still has the bug with attack and stop icon appear on structure, and prevent from creating units.

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Łagi
Łagi @ Dev Diary 4: Playable Demo Time!

invitation is expired.
and I'm comfortable with xpressing my ideas in rush :)

BTW i make some pixel sprites 32x32 pix for other game before. The quality was similar to your units. Would you like me to draw something?

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Łagi
Łagi @ Dev Diary 4: Playable Demo Time!

some ideas:

1. Let dwellings also create villagers.
Build house will automatically start training villagers. there would be 6x queue in slot. Each villager could be manually remove from the queue by the player. But player will not be able to add new villagers.
this will allow for faster reaching max villagers count (multiple spaw points) and allow to create work force in distant resource outposts.
Mediafire.com idea.jpg

2. mud-brick as resource (instead wealth)
let it be swamp, an farm like field on map (located usually close to water), from which villagers will collect clay.
brick would be use to create buildings.

Especially for walls, towers and advance structures.
Ruins of buildings can be harvest for clay.

3.resource drop points
granary (food), lumber mill (wood), furnace (clay and metal).

4. stable (new building)
besides combat horseman, chariots and war-elephants [also with archer version]

stable create also farm animals: sheep and goat.
sheep - harvest for wool => wood resource
goat - harvest for milk => food resource

sheep and goat can commit suicide [click icon on panel]. When corpse is clicked, villager will gather the meat => food.

5. structures for creating combat units.
a) barrack (all foot melee and range units)
b) stable (all mounted melee and range units)
c) academy (late building, creating metal expensive elite units - type of available units depend from chosen exclusive research)
d) harbor - sea ships
e) workshop - siege machines
f) temple - clerics

6. forum[?] - late game building.
can activate global effects like:
reveal map, reveal enemy, teleport/create units, generate new resource on map (tress, fruit bushes, wild animals),

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Łagi
Łagi @ Dev Diary 4: Playable Demo Time!

12. mud-bricks are fantastic idea.
Sciencedirect.com

the mud was gathered near waterfronts. So in game brick could be produced in near coastline factories [furnaces], work similar to farm. But maybe its too much complicating for RTS.

is 4th resource really required game-play wise?
like tree's are all around as landscape element. food is nice. Realistic, accurate. and not stiff like in other games.
Metal is for higher tier rare stuff. Kind like oil in Warcraft2. obsidian and metal are same resource gathering mechanic = exploit rock piece on map. I know same was in AgeofEmpires or Tzar, but it wasnt good. In Armies of Exigo the crystal [late res] was more abundance underground, so it force player to expand in new territories.

IMO if you want more resource it should either have belivable application[wood from trees, consumable food], be interesting/fresh gamesystem[research, consumable food], be harder accessible forcing player to expand [oil in water in Warcraft2], or grant access to advance things [gas in starcraft, gold in AgeOfEmpires]

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Łagi
Łagi @ Dev Diary 4: Playable Demo Time!

try to advertise your game here:
Rpgcodex.net

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Łagi
Łagi @ Dev Diary 4: Playable Demo Time!

Excellent. It really feel like AoE1.

1. beautiful menu pixel art
2. nice music
3. like the idea with tribe unit, to position your base.
4. No mini map. :/
5. very interesting approach to research. however, building lose one of its purpose (being point to upgrade something).
6. there could be queue of research, to limit the not-fun micro. [research could even auto start at the beginning of game]
7. bottom big block of menu, obscure the game view. Maybe you could put more UI buttons on the side?
8. research panel could appear on the left, and be smaller.
9. no game speed modification :/
10. no unit group ctr+number :/
11. metal is not useful :/
12. i'm not convince to "wealth" as resource. IMO you should go wood/food, and Stone for advance building / Metal for advance units.
13. great idea with food surplus as bonus to training/research speed. And as well penalty for starving.
14. Fantastic idea with Farm fertility, dependent from tile.
15. resource are depleted too fast.
16. no patrol command :/
17. bug: i have icon of attack+stop instead unit in barrack for training. pic : Mediafire.com
18. bug: if unit get involved in melee. Fleeing one continue receiving damage, even if go away from attacker.
19. I believe would be nice to have custom controls - i like to move camera with WSAD and have other keys around.
20. many shortcut keys are missing
21. its odd that slinger has bigger range than bowmen.

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Łagi
Łagi @ Dev Diary 3: Your people is starving!

i feel disappointed :)

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Łagi
Łagi @ The Fertile Crescent

on what do you spent wealth? normally on units?

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Łagi
Łagi @ Dev Diary 3: Your people is starving!

gib link this weekend
[cause after i have to work :( ]

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Łagi
Łagi @ The Fertile Crescent

could you elaborate about wealth?
why there are 2x type of rocks resources : gold and coal?

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Łagi
Łagi @ The Fertile Crescent

what are the resources?
wood, gold [this pitcher], stone [brick]
+
knowledge, food

i like the idea of metal, instead gold {from 0.A.d}

idea:
make metal rare resource, used for late units. when heavy units die, the metal will be able to reclaim by workers [animation: worker kneeling and collecting something from corpse].

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Łagi
Łagi @ Dev Diary 2: Knowledge and Slinger

imo:
slinger should be cheap, mid range, low damage
javelin thrower short range, high damage
archer long range, long shooting time [low dps/sec]

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Łagi
Łagi @ SC Revolution Mod

RavenWolf I'm still checking this page for some updates. Like resource counter visibility on snow-maps.

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Łagi
Łagi @ SC Revolution Mod

what you dont like?
this mod is pure upgrade of SC.
I was thinking what i like more in vanilla and i come only with one: I like there was no reactors for terran.

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Łagi
Łagi @ SC Revolution Mod

update: Mediafire.com

1)shift+space[select all unit on screen] - work
2)ctrl+r/t/f/g/v - work to save selection group
3)ctrl+`/tab/capslock - work to save maplocation

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Łagi
Łagi @ SC Revolution Mod

guys, what you think about this key layout?

Moddb.com

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Łagi
Łagi @ Infested Terrans are back

"Also it would be cool to infest low hp bunkers to take over their residents."

this is awesome idea! it would make the infest useful.

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Łagi
Łagi @ SC Revolution Mod

i think nice tweak for protoss would be early access to Hallucination, instead of chrono boosting. It would increase amount of units, without being OP.

sentry is dim by dragoons. IMO dragoons should be mid unit.

in 1.6 ver zealot has psy rage ability, i forgot how exactly it work - remember only that it increased micro without any fun in exchange (like dragoon overload is fun).

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Łagi
Łagi @ SC Revolution Mod

its intended
queen is detector now

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Łagi
Łagi @ SC Revolution v2.2

yeahh hey

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Łagi
Łagi @ idle Workers Selection

fair point, how does idle worker function would recognize auto-repair SCV or patroling workers? as idle? this would be good, cause some SCV maybe left forgotten near some abandoned bunker :)

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Łagi
Łagi @ SC Revolution v2.1b

you need to understand your antivirus,
he need to said something, otherwise you may think its useless :)

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Łagi
Łagi @ idle Workers Selection

its not F8 in w3?
OFFTOP:
w3 is in general superior to sc1, BUT.. the hero babysitting idea in w3, thrash lots of "pure" rts tactics.

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Łagi
Łagi @ idle Workers Selection

awesome.
I long for... new build bar. Very well thought out.
F5 i would bind to my mouse. I wonder how many workers I keep idle in late game.
===
sorry to mention that, can you with next version change also key for pylon and probe to "E"? "P" button wear me soo much that I click probes/pylon with mouse :P

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Łagi
Łagi @ SC Revolution Mod

you have sc 1,16?

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