slightly newer version is here
Forum.zdoom.org
-I add more dynamic lights for the monsters
- gold wand no longer can be light up (you have 1 torch at the start of each level, try to use it as flare and do the fight).
slightly newer version is here
Forum.zdoom.org
-I add more dynamic lights for the monsters
- gold wand no longer can be light up (you have 1 torch at the start of each level, try to use it as flare and do the fight).
MNTR A are maulotaur sprites from vanilla heretic. I just thought that you maybe was trying to launch the mod without the heretic wad game?
You should use ZDL3.11, setup path to gzdoom and heretic.wad
and then put .pk3.
card? you mean map?
all doom-esque maps are design for pistol start. Otherwise you are too powerful, and there is less fun with finding weapons.
There is an option in options to disable it (wand start).
take it from here
Forum.zdoom.org
96 mb thats all inside it.
if you bored with vanilla maps, try Obsidian random map generator.
Forum.zdoom.org
this maps
Forum.zdoom.org
or this levels
Forum.zdoom.org
-A speeding Steam locomotive with a deadly hidden cargo?
this one would be original, because you could kick enemies off the train!!
that would be an new gameplay feature.
plus there is some sentiment to similar Blood level.
extra points if the locomotive would actually travel on some map with decorations, not only on flat surface.
you start on the horse trying to catch up the train?
you could unhitch wagons?
change one train to another?
tunnels ! bridges !
ok,
i think the monster need shorter melee range, less dmg or no melee at all.
it neigh impossible to escape him in this narrow corridors, especially when he can cut the corners.
i mean yes, its possible to do, but this was a bit too hard encounter i think, requiring too many reloads (i have 3 shells, 40 hp and some armor when the boss fight start, i couldnt pick up the shells near mirror - each time i try = death)
Amazing work!
Map decoration are just jaw dropping. I just want to wander around and admire the details.
I like combat, i switch to knife, because i cannot kill locals with revolver in catacomb.
I cannot progress past the tentacle monster, that fly through walls... should i just shoot him down? or is there some trick here?
i havent been so scare since my last exam.
god bless the pyromaniac mind that create this fire. Poetry.
ice fire and electricity effects are best i ever seen, they looks very natural. Its great that there are frozen and burning sprites for monsters. Its looks awesome, that great effort put here.
his marine legs feel only out of place, if I suppose to nitpick on something.
problem with putting multiple weapons is they would not have distinc function.
like you can have gold wand, fire wand, green wand, blue wand...
but they all to same thing.
this mod is about melee weapons, so hammer fit to rooster better than skull on stick that shoot fire like machine gun.
--------------------------------
i start modding heretic because i want shield and mace, and when play to feel like a knight (it was my childhood dream to play heretic like a melee slasher).
if you want to mod, you already success in 30%.
next step is to just do little steps with changing stuff.
all the animation code was a black magic at the start for me too.
open slade and try to change little things, or ask on forum zdoom how to do something.
maybe open bitter heretic in Slade and try to spawn hellrod or sword 50% of times?
the one from forum zdoom is newest.
I upload here, only if I have some game changing update.
yes, all doom (heretic) levels are design for pistol start.
its much better to play this way. The joy of finding weapons occur multiple times. You are not overpowered for level challange.
i add options to turn off wand start in menu, if you dont like it.
i make a new version on forum zdoom. some time ago (11 sept 2021). But there is not too much new feature (the new blocking animation with wand is maybe the biggest novelty).
with Bitter I more or less achieve what i want. There are stuff i wish i could add, but its a lots of work (or learining how to do it).
do you have some of your ideas how to improve Bitter Heretic? Something you wish were added?
you mention allies, but with allies problem is:
-bitter just change gameplay, it doesnt change maps (how would you add companion, as a item that you pick up and use? like Maulotaur summon in Hexen? even if i would need to replace some existing item on map for that)
-i dont have resource for allies (sprites), this is the biggest chunk of work to do really
-i have no clue how to make working ally AI - unless the rats level of AI is sufficient in your opinion.
i do not have assets for them. But most important, i do not have a will to do it.
you can find rats (sometimes) in barrels as an ally.
i dont know nothing about LZ.
i guess you should just turn off dynamic lights in options and you good to go.
this game looks sweet. I would maybe buy it.
i would for sure buy it if i can play as rat team and exterminate humans (extra point if i can fight against blonde anime girls).
yes, quite an Evolution. It was someone else idea, from zdoom forum. At first i was not convniced, because i cant see anything.
but then i love it! illumination is another game element to play with.
tactical throwing of torches to spot the monsters.
all new updates are in forum gzdoom - bitter (hungry) version (22 mb, without HiRes texture and music).
I make bigger update here only when i think its worth it.
I also have lots of problems finding the exact options in GZdoom :D
Ettins even has armored version already drawn. Too bad i need to replace existing monster on maps, to implement any other monsters.
Yeah, Myth warrior is monster i always wanted. From the very begining in 90' I have a feeling the game need humanoid enemies.
With new monster problem is they need tons of new sprite to be in line with my updated heretic monsters (new deaths (ice,fire, alternative, gibs), new attacks).
the best would be to make total conversion with new maps, and new monster placement. Too bad i have no clue how to make maps, nor im interested to do so.
this update:
change running (for better i hope, press and hold shift to sprint)
add monster - warrior from myth
add custom music (add thats why its 220 mb).
with bestiary problem, besides making new moster is:
this is a mod. I need to replace existing monster on maps.
Thankfuly there are ghosts variants, which are quite boring.
there is one ready monster Warrior from Myth, that I need to implement only, write him code.
I could take Ettin monster from Hexen.
Too bad there is bilions other things I would like to do :D
here is version with area of effect Sword
auto aim for melee weapons
and faster weapon hide, without the "rope" animation
thanks, i have plans to make next update. But i lose the motivation. I want to add autoaim for melee attacks, or AoE sword attack f.ex.
is there any improvment you would like to see?
hmm...? any video maybe?
yes, this "rope" suppose to show, that he is hiding his weapons, to have free hands (to climb or lift barrels).
all heretic and doom maps are mode for PistolStart. This way every level you can find Crossbow. and you are full health 100. and you dont need to hoard supplies.
I think i add option in menu to turn it off "Wand Start"
some weapons are without autoaim on purpose(crossbow). Melee attack dont have Hexen autoaim, because i didnt know how to do it back then, now i know (but im lazy to do update :P)
i make Mellow heretic which is basicly a monster pack
Thanks Macho,
you (or any one) can edit my mod in Slade and copy paste whatever want into new mod. Trust me its easy, you need only to start. You have my full consent. I do not do it myself, because its no fun for me (i do medieval doom however, because i want to play doom maps :).
new combat - vanilla heretic is just doom reskin. Very first time i launch it i want to be a medieval warrior. I even play it poking monster with stick, imagine its a sword :'-)
movement - in doom games when you press shift, you are transform into jet engine, the move speed is insane. It kill all the vibe.
in my mod you move 1.2x walk speed. and with hidden weapon with 1.5 speed. If you use Krater you move total 1.8 (vanilla run speed is 2.0).
plus in my mod you can lift barrel (or fungus) or you can climb.
I love heretic, during the work on this mod i play each 5 episodes to death, i stare counltess hours on each monster pixel in each rotation. And now when i launch the game, it has no charm.
secundo. i dont have any other idea, for what to add, change or alter. the version here is slightly older than the one on gzdoom forum, maybe i upload the newer file.
from the start i want to add completly new drawn monster, but drawing 100+sprites for just basic dude is out of question (maybe if learn Blender :D)
thanks for comment
i dont even now what that is.
what bothers you with the controls?
this guy play Bitter Heretic on phone anyway:
Łagi
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