Currently working on a mod for Unreal Gold.

Report RSS I'm Learning C++ and Decided To Play ZZT

Posted by on

Back to myself researching what I would like to do in the future (as in 2 years from today just in case I get bored), so I've taken to look into programming a bit more. Not like anyone telling me why programming is worth while, even back then. No one has really told me in full why programming languages are used for. (Keeping quiet also) I would be hoping to learn C++ in the future now that I have the book.

I've been learning C for a while and I've seen it's application but I've never had a decent reason to actually go into the industry with C, but then I seem to managed to understand why C++ is important, therefore I've gone to learn C++ and yes, it is one part of what I want, which I'm not going to hide. You can't program anything if there's nothing to enjoy programming with. Not just saying that. Why do you think you'll have a company like Uber making that application, hiding drivers? Think about it! Not to say that I'll be making an app for taxi drivers.

Anyways,... so out of all the games in DOS I've decided to play to get a good idea to what to expect and want, it just happens that I've been seeing and playing Tim Sweeney's and Epic Games earlist titles ZZT.
It is because I want a character based system for what I'm trying to go for. The other MS DOS games are graphically fitted together with raster style graphics. I don't want that (yet) because I don't think I'm actually going to learn anything and it's easy to fit together graphics now a days, so it would be pointless.

ZZT in action


But when it comes to myself playing ZZT, I seemed to have steered myself into how some of the ideas were programmed into Unreal. Ideas like how AI should work. The game came with a demo file which explains how something like bots work. They have intelligence and firing rates, which the game uses when the player is close by in some cases. As clumsy as the game looks, it's intelligent enough to present a challenge and it has made me wonder how his ideas later went into something like Unreal Tournament considering that bots could be tuned to 'Godlike' abilities for example.

Not that my mini project would be like ZZT. It just got me having a good think about Unreal from ZZT. I would see why this title was still selling down to it's last copy.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: