Hardcore S.T.A.L.K.E.R. and fellow Wastelander, survivor. RIP AND TEAR. i play games to get away from this shitty world we call reality, and not because i hate my life, i love my life, and the many others i play as! i love the 2nd amendment and if you heard the thunder, you wernt the target! Feel free to watch some livestreams (occasionally) at twitch is m4lmasterofpuppets youtube is Prime79

Comment History  (0 - 30 of 611)
prime79
prime79 - - 611 comments @ Project Brutality

because 2.0 was THE final product, thats what we agreed to. original teams gone.

Good karma-1 votes
prime79
prime79 - - 611 comments @ Project Brutality

A shadow of what we made it. shoulda left it at 2.0

Good karma-1 votes
prime79
prime79 - - 611 comments @ CodeFX v2.0

alright so, if a imp throws a fireball at you, the sprite ends up spinning in a circle every frame insted of staying on a horizontal plane

images here;
Ibb.co
Ibb.co
Ibb.co

Good karma+1 vote
prime79
prime79 - - 611 comments @ CodeFX v2.0

fireball sprites end up spinning at any angle other than direct.

Good karma+2 votes
prime79
prime79 - - 611 comments @ Blindside Fort 500, MP 133 - DLTX 1.5.2

i was just curious if youd be DLTXifying the other shotguns from blindsides animations, seems like a great idea since shotguns are lacking in terms of vanilla anims

Good karma+1 vote
prime79
prime79 - - 611 comments @ Blindside Fort 500, MP 133 - DLTX 1.5.2

other shotguns mayhaps?

Good karma+1 vote
prime79
prime79 - - 611 comments @ [DLTX REQUIRED] DLTX MiniMod Repository (UPDATE 52)

AWAR has issues with other soundmods, specifically JSRS 5.0+ and Dark Signal soundpack. particularly with suppressed weapons, been testing with the m16/m4, alot of the other guns are okay

Good karma+2 votes
prime79
prime79 - - 611 comments @ ARMR Arti and RavenAscendants Mags Redux 1.5.2

Fort-12 mags say they are 17rds in description but they are 12rds as they should be

Good karma+2 votes
prime79
prime79 - - 611 comments @ [DLTX REQUIRED] AUG and G36 scopes replacement

why would you chance dose the acog? i dont think you can dose a acog.

Good karma+5 votes
prime79
prime79 - - 611 comments @ Chaotic Blowouts

post vid

Good karma+2 votes
prime79
prime79 - - 611 comments @ Mutant textures from MasterBoli

images?

Good karma+13 votes
prime79
prime79 - - 611 comments @ Modern UI v2.0.5 UPD. Knife-Bin.-Pis. & Hunger, Thirst, Sleep, Power Include

i wouldnt have included non-ui mods with a UI mod, just me. maybe offer a version that doesnt have these installed already or give greater detail on how to remove these for those of us that already have it installed or do not with to install these addons.

Good karma+1 vote
prime79
prime79 - - 611 comments @ Hard Dynamic Anomalies 1.4 for Anomaly 1.5.1

happens on uninstall or transfer to light or difficulty switch. seems to be limited to electros and whirlwind

Good karma+1 vote
prime79
prime79 - - 611 comments @ Hard Dynamic Anomalies 1.4 for Anomaly 1.5.1

seems like some of the anomalies dont do anything at all, have had alot of anomalies not do anything when walked into or bolts thrown at them.

Good karma+1 vote
prime79
prime79 - - 611 comments @ Hard Dynamic Anomalies 1.4 for Anomaly 1.5.1

bro youre a ****** beast, puttin out patches fast af boi

Good karma+1 vote
prime79
prime79 - - 611 comments @ Hard Dynamic Anomalies 1.4 for Anomaly 1.5.1

it would be manageable if that didnt cause block-ins like this Imgur.com (yes, that little pathway on the left still hurts) or kill you when you spawn into a new level.

unfortunately its not easy to uninstall it either as turning the mod off causes crashes.

Good karma+1 vote
prime79
prime79 - - 611 comments @ Hard Dynamic Anomalies 1.4 for Anomaly 1.5.1

seems like the radius on some of the anomalies is way too large like the Fruit Punch, you walk to the side of it and youll still get injured.

Good karma+1 vote
prime79
prime79 - - 611 comments @ Hard Dynamic Anomalies 1.4 for Anomaly 1.5.1

two particle patches in a day. youre a ****** unit you know that?

Good karma+2 votes
prime79
prime79 - - 611 comments @ Particles Remade [2.4 - 3.0]

yes, because you shouldnt be using provaks shitfest anyway.

Good karma+1 vote
prime79
prime79 - - 611 comments @ Hard Dynamic Anomalies 1.4 for Anomaly 1.5.1

you should really make it so most of the anomalies are invisible but give off a sign here and there. honestly being able to constantly see them makes it really easy.

also, support for Cinematic VFX would be pretty cool!

Good karma+2 votes
prime79
prime79 - - 611 comments @ Shader Based 2D Scopes [1.5.1][DX10+][Engine-mod] V1.3 DLTX support

ngl i think i just nut after that DLTX patch showed up...

Good karma+2 votes
prime79
prime79 - - 611 comments @ GPU Burner Reshade v1.1

there is still very much bad AO ghosting.

Good karma+1 vote
prime79
prime79 - - 611 comments @ EFT Style Weapons Re-position: REDUX

crash when using the PPSH with Blindsides installed

[error]Expression : M2.valid()
[error]Function : attachable_hud_item::anim_play
[error]File : player_hud.cpp
[error]Line : 467
[error]Description : model has no motion [idle]
[error]Arguments : anomaly_weapons\wpn_ppsh41\wpn_ppsh41_hud.ogf

very repeatable, confirmed that it is EFT reposition thats causing the crash

Good karma+1 vote
prime79
prime79 - - 611 comments @ Modern UI v1.0.0

any way to remove the grid for us who really dont enjoy having the grid present?

Good karma+1 vote
prime79
prime79 - - 611 comments @ Blindside's Weapon Reanimation Repositioned

lowered animations are a little off with some of the AK's

Good karma+1 vote
prime79
prime79 - - 611 comments @ TAZ3 - Refine Project r5

getting a fatal error for " Can't open section 'ammo_9x21_sp11' " and this seems to be related to the SR-1M being spawned in. everything is sorted out properly.

Good karma+1 vote
prime79
prime79 - - 611 comments @ Provak 's Weapon Overhaul v2.6 | Anomaly 1.5.1

ive been wondering how much this mod really shined, or "shined" rather. finally got around to downloading it and i am seriously unimpressed. its smacked together, little care to the gunplay other than animations, if you can even say that, alot of the animations are spliced in. the guns sound okay minus a handful that have the super low quality firing sounds and the handful of guns that have sound delay, the gunplay itself has been jumbled up so much, some guns have 0 recoil (desert eagle, literally 0 visual or physical recoil) and then a gun with a PiP scope is virtually unusable in full auto.

id just sit to the side and wait for either B&S to cover all guns or BWR to do the same, the quality of this mod is sub-par if youre looking for a serious gunplay upgrade, get a good advanced recoil enhancement script, like the one from groks ballistics mod.

Good karma+3 votes
prime79
prime79 - - 611 comments @ Anomaly weapons animation redux v0.97

any possibility for a version without the need for blindsides animations?

Good karma+1 vote
prime79
prime79 - - 611 comments @ Radiant Anomaly ReShade

yep, everything is present it just doesnt load anything, i definitely have it all there, NLAA, Smart Sharp, RadiantGI, etc. but when selecting it, it just unloads everything

EDIT: turns out something messed up, i got it working fine now

Good karma+3 votes