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Comment History  (0 - 30 of 4,802)
Pouk
Pouk - - 4,802 comments @ Vgr Long Range Artillery Frigate 02

Oh hello you crazy ship spamming porg! :)

Good karma+2 votes
Pouk
Pouk - - 4,802 comments @ Vgr Long Range Artillery Frigate 02

On the starboard side only, they are asymmetrical.

Good karma+1 vote
Pouk
Pouk - - 4,802 comments @ Vgr Long Range Artillery Frigate 02

Thank you. Textures do everything.

Good karma+1 vote
Pouk
Pouk - - 4,802 comments @ Vgr Long Range Artillery Frigate

Should I be honest? :) I'm looking at a year and a half to two years long sprint of sacrificing most of my free time towards REARM. And the main goal is to finally 'finish' something for once. And that means trimming the fat to efficiently deliver the most bang for the time budget I have. And I dropped far smaller things than whole sub factions to construct a realistic roadmap. Feature creep is my enemy and killer. Being mature about planning is boring as hell, I know. :) But the result will be a solid and released mod. And I promise what you'll get won't be boring.

Now after the initial release is done, there's room for stretch goals. But it all depends. Mostly on how much I'll need a break and how many people will even care about HWRM after the HW3 release.
But these stretch goals revolve mostly around Supercarriers, arming of the Motherships, larger stations, or adding some of the appropriate units to HW1 races too, so they can play along (units like artillery ships etc.).
Focus is the name of the game. If you want a mod, I need to have focus.

Good karma+2 votes
Pouk
Pouk - - 4,802 comments @ Vgr Long Range Artillery Frigate

Hello again. :)
The plan is to finalize the initial Vaygr for release till the end of 2020, then switch to Hiigaran.

Good karma+2 votes
Pouk
Pouk - - 4,802 comments @ Vgr Long Range Artillery Frigate

Functionally it's identical to the Artillery Frigate from the R.E.A.R.M. on Classic, with just a model reskin for V2 on Remastered.

It shoots three times as far as the Heavy Missile Frigate, but you can only build a limited number of them. The missiles are launched upwards in a long arc, which is purposelly reminescent to the ballistic arc of any artillery.
Having a missile range this long also requires other units being close enough to the target, because this shoots far beyond its own sensor range.
And the Hiigaran enemy will be able to counter these missiles with a Drone Frigate that can shoot them down, so it creates a new interaction and counterplay.

Good karma+4 votes
Pouk
Pouk - - 4,802 comments @ Vaygr Production Carrier

Oh no, the last thing I want is to supress the asymmetry. I'm about embracing and playing with asymmetry. This Carrier will have 2 production facilities, not full 3. And unless there'll be Supercarriers in a very distant future, it will also be the only double production Carrier in the entire Vaygr fleet. And even that is slightly too similar to Hiigarans to my taste, but as I mentioned above, it'll improve the Carrier-only game.

Good karma+1 vote
Pouk
Pouk - - 4,802 comments @ Vaygr Production Carrier

It will be most useful in the Carrier-only game modes.

Good karma+2 votes
Pouk
Pouk - - 4,802 comments @ REARM V2

How would you propose doing it? A separate installation? And steam or classic CD version? Because while I can remove the unfinished stuff and I do agree with you about the product being way better when it's polished, I will offend an equal amount of people if I remove it. So there have to be two different mod instances. And I don't have time to sort it all in-game to make it optional in the menu.

Good karma+1 vote
Pouk
Pouk - - 4,802 comments @ REARM V2

Homeworld 2 is very similar. It was the Homeworld that was bent to the Homeworld 2 engine. HW2 side only got very small additions.
Some things got improved, some things got broken.
Balance is much better. HW2 Classic had weak Frigates and dominating Battlecruisers. Now it's more about mixed fleets than about a race to the BC, which is good. Vaygr Assault Frigate used to be utterly useless, now it's not. Things like that, they worked on this.
What is **** is a number of bugs an annoyances like:

-When a formation of Fighters dock, it surprisingly often happens that the last one of the formation flies upwards away from the ship it's docking into instead of into its hangar. And that formation doesn't start repairing and stays that way, with some Fighters damaged in the hangar and one way away somewhere in the map. Until you order them to scuttle, at which point the one in the map explodes and the ones in the hangar start to repair normally.

-Every ship is way too aggressive. They fly off the hangar and start attacking something half way across the screen immediately. You manually call them away, they retreat and then turn around and attack again. It's like everyone is fighting apart from the short moments you just told them not to.
Maybe I didn't check everything, but even my mod ships without guns are dying to see the front line.

-Ships that are under fire tend to stop and take it, instead of running away. You're shooting into me? Oh let me stop so you don't have to work that hard.

Good karma+1 vote
Pouk
Pouk - - 4,802 comments @ Vgr Missile Battlecruiser

Thanks people. :)

Good karma+1 vote
Pouk
Pouk - - 4,802 comments @ REARM V2

Hello.
I have to completely focus on REARM V2, if I want to finish it till the HW3 release. Unfortunately the classic one got too bloated with features that it grew unsustainable. But it was a lesson of mistakes that I won't repeat. REARM V2 has a clear focus and it's shaping up nicely.

Good karma+2 votes
Pouk
Pouk - - 4,802 comments @ REARM V2

Thanks. :)

Good karma+1 vote
Pouk
Pouk - - 4,802 comments @ REARM V2

So life happened and I just didn't have the time for this for the last year. Working man trying to have a life has incomparably much harder time modding than a student who started this project.
But I am slowly trying to get back into this. Hopefully, with some approach adjustments this will get done. I'm also considering ways to release the mod to portion of the public in its alpha state.

Good karma+4 votes
Pouk
Pouk - - 4,802 comments @ REARM V2 Development Group

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Pouk - - 4,802 comments @ REARM V2 Development Group

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Pouk - - 4,802 comments @ REARM V2 Development Group

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Pouk - - 4,802 comments @ REARM V2 Development Group

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Pouk - - 4,802 comments @ REARM V2 Development Group

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Pouk - - 4,802 comments @ REARM V2 Development Group

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Pouk
Pouk - - 4,802 comments @ V Spy 3 HD

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Pouk
Pouk - - 4,802 comments @ REARM V2 Development Group

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Pouk - - 4,802 comments @ REARM V2 Development Group

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Pouk - - 4,802 comments @ REARM V2 Development Group

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Pouk - - 4,802 comments @ REARM V2 Development Group

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Pouk - - 4,802 comments @ REARM V2 Development Group

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Pouk - - 4,802 comments @ REARM V2 Development Group

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Pouk - - 4,802 comments @ REARM V2 Development Group

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Pouk - - 4,802 comments @ REARM V2 Development Group

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