I'm an enthusiastic environment artist looking to start a career in Finland. Very experienced in Blender and UE4, my main focus is the lightning and ambience, which in my opinion, can make or break a game. Also I'm quite proficient at putting materials together. My first contact with a game engine was when I started making maps for Counter Strike Source back in 2005. This passion of mine to create environments dates back to early UDK days, been making prototypes and small projects ever since, always looking towards a professional career.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS cs_island_beta3 (view original)
cs_island_beta3
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I'm now working on breakable walls, but not using source's gib system, I'm happy with the results (makes it more real) but the performance is not so good, as you can see on the screenshots the fps are seriously low when the wall is breaking.