My one and only - GF (Dottie)...

Comment History  (0 - 30 of 129)
poompoom500
poompoom500 - - 129 comments @ Killing Floor Mod 2.53 - A fan patch releasing soon!

Looks good. But I noticed a few glitches. 1 - the specimens tend to fight each other. Sometimes I just had to watch them kill each other. 2 - the big boss shoots but no bullet fires come out of the gatling gun. Same with the fleshpounds modified.

The opening menu display is something else!

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ KFMod - Version 2.53

Awesome. Someone finally got the game going again. And glad to see you're tryng new things.

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ indio68

Enrico, answered your question regarding Killing Floor Unreal Tournament 2004 mod.

poompoom500

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Killing Floor (UT2004) Klub

You can download a free KFmod20 from here, ModDB, under "Killing Floor: Unreal Tournament 2004 mod | Released 2007 - Moddb.com

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Super Fast Groundspeed/Higher Jump

To Guest,

Awfully sorry for the very late response, but the answer is yes. You can modify your KFPlayerController.uc file (decompressed from Kfmod.u) in the groundspeed value. I assume that you have decompressed the Kfmod.u file?

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Killing Floor 1.0 Full Release

Just downloading the very first killing floor mod. And am checking it out.

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Killing Floor

Did you know that Darkelarious still maintains a KFMod20 server? It's Gametracker.com. There aren't too many people who play anymore. But you're welcome to join.

Good karma+2 votes
poompoom500
poompoom500 - - 129 comments @ poompoom500

Hey. Not much. Just concentrating on real life. I am busy with trying to make a living. I check out BFSP once in a while. HOw about you?

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Killing Floor Mod Mutator 3

OOppsss. I hopeI'm not too late for a reply. I got those from Goeppinger's Inquitous -- Unreal.shaungoeppinger.com

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Tom Clancy's Rainbow Six 3: Raven Shield

Akpin (Ren) has a new set of Rainbow Six 3 characters (one of which is his Cowboy operative) -- you can get it at Ravenshield COmmunity Facebook site -- Facebook.com.

Good karma+3 votes
poompoom500
poompoom500 - - 129 comments @ AbandonedGlassFactory

Nice work, HM. Played it and impressed with your work. I will post the download link to Ravenshield Community Facebook -- Facebook.com

Good karma+4 votes
poompoom500
poompoom500 - - 129 comments @ Killing Floor

What exactly are you looking for? You know you can edit the mod so as to increase or decrease the number of zombie spawns in each spawn times.

Good karma+2 votes
poompoom500
poompoom500 - - 129 comments @ Killing Floor

Alex Quick.

Good karma+3 votes
poompoom500
poompoom500 - - 129 comments @ Cooked Grenades mod

Just downloaded it and used it.

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Killing Floor

Sorry for the late reply. I don't know. Maybe if you use the Windows compatibility option then it might work. Anyways, send me a message if you need anything else.

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Killing Floor

P.S. Just keep in mind that you need to give credit to whom credit is due (if you are editing a map that's not yours).

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Killing Floor

If the game provides you with an editor and it is considered as moddable, then I would think that they intends you to be creative and make some editing to their maps. Therefore I wouldn't consider it as a breach of the code of conduct.
Anyways, there are a few re-coding you need to do on your UT2004.ini file in your C:\Program Files\Unreal Tournament 2004\System folder in order for you to use the Unreal Editor for KFMod20. Let me know if you need help with it.

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Killing Floor

Also, you can send me a private message here at ModDB if you want, and I'll try and answer as soon as I can.
I did check the map, KF-Office, and it is a common problem with the map with the 3rd floor windows. Once you get out the window and walk to the end of the ledge, then you will wind up being outside the playing area of the map (if you survived the fall).

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Killing Floor

Did you edit the map? And which section of the map of the map window? There are areas thin the maps that are glitch areas with no blocking volume. Thus allowing you to go beyond the playable zones. You can use the editor and place blocking volumes in those glitch areas if you so desire.

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Killing Floor

My suggestion is to take note which maps give you the problem, then post them here. We'll see what exactly the maps have that causes this problem(s). This must have something to do with zone (glitch in the zoning).

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Killing Floor

First of all, 'No, your questions aren't stupid.' And second of all, the KF3 models are the same except for the textures. Those are my very own custom textures. I made them based of movie characters (namely, Hellboy). And the new weapons are made by my good friend who is a modeller/coder.

But these changes are strictly for personal use. Tripwire owns the rights (copyright) for the game and they don't want people to use it publicly!!!

Go to my ModDB site, Killing Floor (UT2004) Klub for more info -- Moddb.com

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Killing Floor

Looks to me like you have the problem with the West London map. Did you edit the map? There is something in that map that crashes the game.

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Rainbow Six: Zombies

Never mind. I got it working. I just copy/paste the zombie_sp folder to your SDK\Code Environment\System folder. And run your toolbelt and type in compile. And when it asks for 'Please enter the project to compile:' then type zombie_sp.

Good karma+2 votes
poompoom500
poompoom500 - - 129 comments @ Rainbow Six: Zombies

Okay. And the code for compiling the *.uc files is ucc make?

Good karma+2 votes
poompoom500
poompoom500 - - 129 comments @ Rainbow Six: Zombies

To Twilight,

How can I extract your *.u files and compile it? I want to see if I can edit some of the scripts in it. Can you recommend some edit apps for *.u files?

Good karma+2 votes
poompoom500
poompoom500 - - 129 comments @ Rainbow Six: Zombies

To Kraavchenko,

"6. Try to make it compatible with RVS 2.0 (Tested and does not work for 2.0)." News flash, it does work on RavenShield 2.0. I play it on RaveShield 2.0 all the time.

One problem though, other than the ones you mentioned below, I don't get the regular zombie characters (R6 characters). I do get the nazis. HELP.

Good karma+2 votes
poompoom500
poompoom500 - - 129 comments @ Rainbow Six: Zombies

To Twilight,

Nice update. And thank you for including me in the credits. Played the game in singleplayer.

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Tom Clancy's Rainbow Six 3: Raven Shield

To Twilight,

I added your R6: Zombies mod in the RavenShield community facebook -- Facebook.com.

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ R6: Zombies - version 1.2 released!

Twi,

Nice. I'm going to try it!!!

Good karma+1 vote
poompoom500
poompoom500 - - 129 comments @ Who Dares Wins 0.2 Client

This version works for me. Version 0.2 is better suited for my BF42 than version 0.23. Thank you for uploading this mod.

Good karma+1 vote