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Today, Wars of the Firstborn mod celebrates 3 years since it's announcement. We will discuss a bit things that were, things that are and some things that...
Welcome to the new year and it seems it might be an interesting ride foreword. Mod of the year is behind us, Wars of the Firstborn is almost 2 years old...
It's MOTY and time and even if I'm on small break you are due an update. I will probably have a more elaborate "year in review" article these weeks, where...
One of our fans, Matt, that eventually became our beta tester, shares his review of the Mirkwood faction and his playtest of the mod.
In today's showcase we present the majority of the Heavy Wardens animations. We presented a part of them last time but now we polished them even more...
Today we finally present the faction plan of the currently developed Mirkwood faction.
In today's showcase we present our new visual update coming in Wars of the Firstborn for Mirkwoods elite units, the Lieutenants and the Palace Guards.
Mod of the year is upon us and Wars of The Firstborn almost gets one year old. Time to review what has been done with a special video of the Mirkwood...
In today's showcase we present our new visual update coming in Wars of the Firstborn for the medium armored units, the last for the base Mirkwood units!
In today's showcase we present our new visual update coming in Wars of the Firstborn for the light armored units, also known as the Mirkwood Hunters!
In today's showcase we will show you a first glimpse of the Mirkwood faction. We will start by showing how the faction's economy works and how it will...
In today's showcase we present our new visual update coming in Wars of the Firstborn for the heavy armored units!
In today's showcase we present our newly animations made specially for our Heavy Warden units for their formation ability and also some more insight on...
In today's showcase we will show you the newly integrated High-elves AI for BFME 1 Mode. To make this fun we made them do battle against the Gondor AI.
At one point it was pretty clear, for me, and for some of the fans, that I had a clearly focused vision in regards to the mod, and that vision was not...
Battle For Middle Earth II Patch 1.09 V2.0 is Now Live and it contains the Legolas animations shown in the previous update!
Delve in the preview of Legolas animation set in the mod and find out several news from it.
A little update on the progress of the mod and a brand new discord server for everyone to join!
See the new video of Battle Under The Trees and find out some new info about the mod.
A small update for the community. About progress, history and a small treat at the end.
Best wishes from NewErr and a special video for all RC Fans.
A very popular thing to do in this period is to write a review of the past year, highlight the mod’s ups and downs, pros and cons, give a conclusion...
Since the launcher is not working anymore and you cannot get the files from the cloud, here is a re-upload of version V3.02 of the mod. You need to manually...
After putting the mod on hold months ago, NewErr announces that the mod is again active and that work has been resumed on it.
As I promised here is the big surprise of the next release - The Erebor Gate! NewErr and MattTheLegoman join forces to create one of the most anticipated...
An announcement about the future of the Ridder Clan Mod.
Quick announcement about the Ridder Clan Mod and some changes to the PR stuff.
After a long absence the Ridder Clan team finally decides to show off what they have been working on in the past months.
After so much time of development, the Ridder Clan decided to give fans some of their work!
After a long absence we will try to explain what happened to this mod and what will happen in the future.
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