VITRIOL 3D
106 members Arts & LiteratureModDBs second largest 3d artists group for 3d designers and modelers who are just beginning or who are professional. We share images and ideas and comment...
ModDBs second largest 3d artists group for 3d designers and modelers who are just beginning or who are professional. We share images and ideas and comment...
Yo bro, hows the mod progress going?
good, we dont have much to show for updates but we are working a lot on it as always
I'm fine thanks and Same here with the school lucky me I have 2 free afternoons so I can still work on my mod
thats good, I wish I didnt have so many tests XD
yeah tests are freaking anoying XD i wish i didn't have so many homework
im looking forward to winter break
winter break.... don't you have autumn break??
haven't heard anything from you in a while how are you my friend??
pretty good, schools been keeping me busy so I can only work on weekends,
and how are you?
Hello plasmid,
sorry for disturbing you with a little question of how to implement the walk feature to UT 3. Looking in the config, there are some bindings about walking, but ingame, I cant walk. In the ...UTGame\Config\DefaultInput.ini, there is nothing to find with "walk", in the ...Engine\config\BaseInput.ini, there I find following:
Bindings=(Name="Walking",Command="Button bRun")
Bindings=(Name="LeftShift",Command="Walking")
using left shift ingame, I still cant walk. It is also not choosable from the key-assignemt. Could you give me (a absolute newbee to UT-editing) a hint, how to implement? Thanks for reading and keep up this nice looking project.
Ripley
look on google for changing the walk speed in the console and making it bind to a key, its all done via console but I dont remember the whole proscess