PixelWhipped Games the home of Super Game System Basic, Mini Golf Mayhem, Arkanoid DX, Splosion, the FREE Audio Marco Polo and More 

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SGS
Super Game System is getting some more attention. Other than some optimization in basic interpreter and the IDE which are quite substantial some minor little UI tweaks have been added to make it just that little bit smoother.

I've done some more tutorials and though I would like to have fun making another game I don't think I will have time, but we will see. The reason for that is I need to really put some more functions in, especially for strings to help anyone wanting to create some Text Adventure games. Additionally I will look at arrays and see if there is anything I can add there.

There's lots I want to add but the next big thing will probably be more work around sound, so hopefully that will be cool, it doubt it will be in the next release but it's defiantly something I want to do, considering sound plays such a bug part in games.

Other things I'm toying with is being able to set the resolution and altering "Glyph Art" to be an actual Image editor(pixel).

Steam
I have delved into adding games to Steam(due to requests) but as I expected it's not overly pleasant... First the cost which is something I don't have to worry about on the Windows Store and the purpose of distributing the games are already covered. To make things even more awkward I can't even get the Steam Dev Stuff without paying first so have no idea what I will have to do to make it all work. I'm not worried about the commissions Steam or MS take that's a given and fair enough, but I'm not going out of my way to support Steam if they can't figure out a model to get their cut from commissions alone and it's also has to be simple and easy. Not a definite not happening, just a not right now + I'm loving the IndiDB right now so don't really want another medium to spend time on.

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