I am a freelance photographer, 3D animator, filmmaker, and 3D modeler. To broaden my experiences in 3D content creation and animation, I am working on creation my own game, titled 10 minutes to live.
@Wird thought that my the textures weren't up to par... Well after letting my eyes rest for a few hours, I agree. So, I reworked both the normals, and the diffuse. In redoing the normal map, I baked the bolts into it, and got the poly count down to 7k.