I am a freelance photographer, 3D animator, filmmaker, and 3D modeler. To broaden my experiences in 3D content creation and animation, I am working on creation my own game, titled 10 minutes to live.

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PrSharkey
PrSharkey @ A-104 Rifle -reworked

Hey anyone who want to use this model in there mods, you can download it here:
Blendswap.com

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PrSharkey
PrSharkey @ A-104 Rifle -reworked

Hey anyone who want to use this model in there mods, you can download it here:
Blendswap.com

Reply Good karma+1 vote
PrSharkey
PrSharkey @ A-104 Rifle -reworked

Each of those bolt heads was about 80 polys (I never really though that through.) I baked them into the normals map, and boom there went 80 polys * 120 bolts = 9600 polys.

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PrSharkey
PrSharkey @ Textured A-104 Mark 3.

Like what? A pink camo paint job. :D

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PrSharkey
PrSharkey @ A-104 Mark 3 Assault Rifle

Absolutely nothing!!! If some mod wants it... talk to me and I might hook you up with the mesh.

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PrSharkey
PrSharkey @ A-104 Mark 3 Assault Rifle

Blender.

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PrSharkey
PrSharkey @ A-104 Mark 3 Assault Rifle

There is actually room there, you just can't see it from this angle.

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PrSharkey
PrSharkey @ A-104 Mark 3 Assault Rifle

Don't worry I will be reworking a low-poly version soon. Then just baking a normals map from this one.

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PrSharkey
PrSharkey @ assault rifle concept rev. 2

I used Blender. Everything is just a model set to render only the wire-frame + some compositor work.

About the handle spacing problem: This was only the second revision of the concept. I am currently working on rev. 3. (where that and other problems are going to be taken care of.) Keep a look out, as it will be up in a few days.

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