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No, I'm not dead, but I've been very DIstracted... Thanks to all the people who still plays with upscale packs
What have been slowly driving me insane for the last year or so. Stay tuned...
I decided to try upscaling something different. No, you can't play the game with these, they're just for show.
Direct links to slide-over comparisons
Title screen: Imgsli.com
World 1: Imgsli.com
World 2: Imgsli.com
World 3: Imgsli.com
World 4: Imgsli.com
World 4 - second screen: Imgsli.com
World 5: Imgsli.com
World 6: Imgsli.com
Flying Krock: Imgsli.com
Lost World: Imgsli.com
Overworld: Imgsli.com
Cranky's: Imgsli.com
Wrinkly's: Imgsli.com
Funky's: Imgsli.com
Swanky's: Imgsli.com
Klubba's: Imgsli.com
Game Over screen: Imgsli.com
Been touching up the Shadow Warrior upscales
This does not include the many existing tiles that have been updated for it
This blog post serves as an answer to whether my upscale packs will support specific ports and to clarify why not.
Shadow Warrior Classic Redux
This port is obsolete, it fails to render mines properly in several levels and sprites don't even cast shadows.
Duke Nukem Megaton Edition
While popular this version of the game isn't even sold anymore. It also has its own set of glitches.
Duke Nukem World Tour 20th Anniversary Edition
This port doesn't have DEF language which is a prerequisite to the upscale pack.
Blood Fresh Supply
As with World Tour this doesn't have DEF language. I did make an attempt to hack the upscaled sprites into the game. The amount of effort required for this is disproportionate relative to the other ports. It also wouldn't work with sprites not defined by the game's SEQ or QAV files.
Powerslave EX
This is based on the Playstation version of the game, NOT the PC version which my upscale pack is for.
The currently supported ports for upscale packs are EDuke32, the EDuke32-derived ports (NBlood, RedNukem, PCExhumed) and BuildGDX. At the moment Raze's backend is being overhauled, but it will also be supported when hightile rendering returns to the port.
Currently all enemies are upscaled, as well as first person weapon sprites, graphical effects sprites, pickups and a significant number of level decorations, making up 2579 of the game's 4422 tiles. The unique enemies from Wanton Destruction and Twin Dragon are upscaled as well.
Been working on the Witchaven upscale pack
Models used: Manga109, DeviantPixelHD, Dedither, Detoon, Fatality
A screenshot of the much requested world textures for Blood.
Some frames need masks to be edited but I'm pretty happy with it overall