This is great, I only miss seeing my companions' carry weight when trading with them. Is there a way to make that visible again from VUI+?
This is great, I only miss seeing my companions' carry weight when trading with them. Is there a way to make that visible again from VUI+?
Late answer, I know, but I've recently come across a quirk of 7Zip that might explain the issue: Depending on how you unpack it, 7Zip first unpacks everything into your System's TEMP folder, before moving it to the desired location. This also applies if this location is on a completely different drive or partition. It definitely happens with drag & drop into an Explorer window, but there might be other ways that also cause it. There is a setting for a "working directory" or something, but as far as I can tell, it doesn't work, as I wasn't able to change the location to somewhere other than the TEMP folder. I assume this could cause the problem of not having enough memory if the system drive is very full. Even worse, if your system is on an SSD (and whose isn't, these days), 7Zip will write all the data on it, even if you want to unpack it to a conventional hard drive. Now, this is unlikely to affect the SSD's life time in any meaningful way, but it's still unnecessary. One way to get around this is to enable the second folder view in 7Zip and drag & drop within that. Or you could use PeaZip instead, which doesn't do this.
Ok, well it also looks alright with orange. Thank you!
Hello,
is it possible to make this fix for Color Hi-Detailed map and icons work with VUI+ so I don't have to set the PipBoy color to white for the color map?
It says I need permission...
Edit: Works now!
The .dds textures have no mipmaps, and that's what caused the stuttering for me, probably because the textures have to be loaded in full size at all times. After adding mipmaps, the stuttering was much better - I used this tool: Nexusmods.com (Yes, it says Skyrim but it is for .dds files in general)
The files get bigger (by 1/3), but the game only has to load them in the size it needs, which is most of the time smaller than the actual size (for objects that are further away).
I also found this DirectX 11 renderer better in performance than the DX10 one: Moddb.com
Finally, increasing CacheSizeMegs to 512 helped to reduce the stuttering even more (it is practically gone now).
Uses an old version of Dark Places Engine which has bugs with the mission packs and the music is low quality. Not Recommended.
Uses an old version of Dark Places Engine which has bugs with the mission packs and the music is low quality. Not Recommended.
Uses an old version of Dark Places Engine which has bugs with the mission packs and the music is low quality. Not Recommended.
Pherim
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