This member has provided no bio about themself...

Comment History  (0 - 30 of 185)
Pepzi
Pepzi - - 185 comments @ Tiberian Sun Rising

Remove my comment.

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Tiberian Sun Rising

Tiberium is our new lifeblood, and it compels us to nurture and cultivate it's new soil.

Good karma+5 votes
Pepzi
Pepzi - - 185 comments @ ApornasPlanet

Har du Skype eller msn?

Good karma+3 votes
Pepzi
Pepzi - - 185 comments @ Campaign Commander

Never mind. I got it working by assigning the Forces of Corruption exe file and directory as the target.

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Campaign Commander

Help.

My directory is: D:Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Halo

What do I do? It didn't work.

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Halo:The First Encounter

I don't know if it's possible to alter Bobba Fett's jetpack (also clone, not replace) to simulate a flood jump/leap, speed etc and not as far as the jetpack normally lifts you.

Good karma+4 votes
Pepzi
Pepzi - - 185 comments @ Halo:The First Encounter

Flood combat forms should have sprint ability.

Good karma+4 votes
Pepzi
Pepzi - - 185 comments @ A single Flood spore can destroy a species.

Indigenous unit I presume?

Later perhaps an AI controlled faction? Both can be the case.

Imagine a crashing transport ship hurling itself on the reinforcement zone, and this "ship" then generates indigenous flood infection forms:

Also, I wrote this on a different mod wall:

"I think you could implement the Flood in a way which would make them more than mere indigenous units, but at the same time not a full fledged faction. Give them the Zann Consortium's slot minus most of their arsenal and stuff. Give all of their units the advantage of being unseen in galactic mode like the Defilers and the C3PO/R2D2 combo so they can raid your planet without a space battle (would be difficult). Treat them like an antagonistic mini-faction that could pose a significant threat if left unchecked. It has the Zann Consrotium AI coding built in, which you can change and modify. They would never be a fair balanced side if it was player controlled, which is why it's left for the AI to control. That being said, they can have tricks of their own that differ from UNSC and the Covenant that give them that little extra edge(I was thinking a mobile indigenous building that acts like a crashed wreckage, like a HEV pod except that it remains in place until destroyed by exterior force, spawns infection forms).

Flood base buildings would be along the lines of:

Cave dwellings, abandoned structures, wreckage piles, etc etc."

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ UNSC Barracks

What sort of design did you have in mind for the Covenant?

Moddb.com

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Red Alert 2: Apocalypse Rising

It would be cool if there was these maps where you had the option to secure an island for it's oil derricks and protect them, like the Ra2 map "Bering Strait". So similarly you needed an amphibious or air transport vehicle to get engineers over there. Something similar here perhaps?

Good karma+2 votes
Pepzi
Pepzi - - 185 comments @ Red Alert: A Path Beyond

Edi: Oops wrote on the wrong page

Good karma+2 votes
Pepzi
Pepzi - - 185 comments @ Nod Rifle Trooper and Rocket Trooper

Are these models(speaking for all 4 of them) shown in the gameplay videos?

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Red Alter

It looks to me like they are based on the Allies and Soviets combat doctrines. What they are doing is not so much about being "real life" as it is about making a cool mod. Many of their scetches are actually based upon and inspired by existing concept art that was done for early, later and unreleased WW games as well as other modern war themed RTS games.

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Red Alter

*see below*

*removed*

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Tiberian Sun Redux

Ok. Did you try to ask for this information? I would think it would be put to good use in this mod and credit him for that, or does he have plans to return to ZH?

Edit: Ah nevermind, I guess that was the main research he had.

Good karma+2 votes
Pepzi
Pepzi - - 185 comments @ Tiberian Sun Rising

So is there someone in charge around here?

Good karma+2 votes
Pepzi
Pepzi - - 185 comments @ Tiberian Sun Redux

I'm not sure how far Assassin got with his Tiberium coding for TSR (ZH version) before he decided to leave the ZH version and focus all of his efforts on the C&C3 version(which obviosuly has it's own Tiberium system built in). Did he share that knowledge with you?

Good karma+2 votes
Pepzi
Pepzi - - 185 comments @ Campaign Commander

The Brute Chieftain could be a second Hero unit, but I guess the limit is set there in regard to Brutes since the Sangheili(Elites) are the mainstay of the Covenant arsenal. The Halo 2 version looks too furry and Chewbacka like, the Halo 3 Brutes are much cooler looking indeed.

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Campaign Commander

I wrote in reference to the part about "infector ships". An infected covenant dropship (Hijacked and ascended from the swamps of Halo) boarded the CHS-class Harvesting Frigate called "Infinite Succor":

Images4.wikia.nocookie.net

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Campaign Commander

Well something like that did happen in a Halo comic.

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Campaign Commander

What are peoples opinions on the following:

Cdn1.gamepro.com

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Campaign Commander

I think you could implement the Flood in a way which would make them more than mere indigenous units, but at the same time not a full fledged faction. Give them the Zann Consortium's slot minus most of their arsenal and stuff. Give all of their units the advantage of being unseen in galactic mode like the Defilers and the C3P3/R2D2 combo so they can raid your planet without a space battle (would be difficult). Treat them like an antagonistic mini-faction that could pose a significant threat if left unchecked. It has the Zann Consrotium AI coding built in, which you can change and modify. They would never be a fair balanced side if it was player controlled, which is why it's left for the AI to control. That being said, they can have tricks of their own that differ from UNSC and the Covenant that give them that little extra edge(I was thinking a mobile indigenous building that acts like a crashed wreckage, like a HEV pod except that it remains in place until destroyed by exterior force, spawns infection forms).

Flood base buildings would be along the lines of:

Cave dwellings, abandoned structures, wreckage piles, etc etc.

Good karma+2 votes
Pepzi
Pepzi - - 185 comments @ Testudinidae

Yippee ki-yay, ************! :D

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Campaign Commander

Farseer, it seems to me that you feel that The Flood is much like the "Zerg", and Halo Wars having contributed much to that false assertion it doesn't perhaps come as a surprise. But I think it's just a coincidence, like there's been a converging inspiration on the part of StarCraft and Halo, both being very much inspired of many of the same sources, although Starcrafts inspiration source is leaning much more on the Warhammer universe I must say.

Halo is much more reminiscent of concepts in Alien, even the very first encounter with the Flood recorded in the Halo lore is something which blatantly gives a nod to the old famous derelict at LV-246.

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Campaign Commander

Here's a Covenant logo: Halo.bungie.org

Cookga.net

Halo.bungie.org

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Campaign Commander

It's not friday yet, guys. :)

Good karma+3 votes
Pepzi
Pepzi - - 185 comments @ Campaign Commander

Your completely missing the point. Drop zones should remain as they are, but you could model a structure to look like carrier of some form, which is stationed permanently on location until destroyed. The "carrier" will act as an garrison spawner, maybe for the Flood.

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Campaign Commander

Well you can limit as needed.

Good karma+1 vote
Pepzi
Pepzi - - 185 comments @ Campaign Commander

New gameplay possibilities to consider:

It would be interesting if you could order a ship that crashes/lands and becomes a building with it's own garrison.

Good karma+3 votes
Pepzi
Pepzi - - 185 comments @ Command & Conquer Westwood Fans

Thank you for creating this group!

Good karma+4 votes