Really nice! I adore your spirit to perpetuate this great project.
Wirklich klasse, tolle Arbeit, Viel Glueck!
Really nice! I adore your spirit to perpetuate this great project.
Wirklich klasse, tolle Arbeit, Viel Glueck!
Thank you very much!
Have an excellent new year 2017 as well.
Sorry, development has been stopped.
But who knows, maybe I will find some time in the next years.
Thank you, hope you enjoyed it.
The link to the newest mod data is here:
Moddb.com
This place is the download of the solution guide only.
Never give up hope!
We just had some real life holds
but we are still working on Chapter One V2
If you and the railcar are completely in the area behind the gate the robot should appear. If this do not help, restart the game and try again and follow the riddle resolutions guide
Moddb.com
If this do not help make a screenshot and write a pm please.
I hope this mod will be released one day.
Never give up!
VOTED!
Have a look here
Sttr.forumotion.net
I am sorry, this mod supports only Windows
Now about one week after this first release I ever made
I like to say thank you very much for downloading and playing this mod.
So far it shows that the result is a kind of controversal.
And I am very sorry for the people who had not that fun with it like expected. But keep in mind that your comments won't be forgotten.
I am very thankful for everyone of your comments and it will help
me to make this project better. I read them all. That's why the first chapter of this mod will be reworked and the VR-version has to be postponed like Chapter Two.
This project is not an AAA-title but some kind of an experimental one.
Again my fault. I should have communicate this better.
Riddles are a hard thing to develop for me: if they are well known and easy, like let's say klicking a button or stacking crates, they are booring. If they are kind of new and somehow more complicated and unkown, the player can turn into frustration. Hard to keep the balance between giving less hints and giving too much hints. What is already learned (from other mods and Hl2 Series) and what is so unusual in interaction (like the crane) that it seems needlessly complicated?
Sometime it feels like a bug, but it was a part of the riddle. Bad thing anyway. Beta tests of this projects didn't shown that so far.
As I told above, there is a long list for improvements now,
so hopefully the source engine let me fix all this.
If we can find someone who like to convert it.
But i am sorry, i barely will find the time for this.
In your game list "S.T.T.& R." should appear,
not the complete name of the mod. Language is English.
Is Half-Life2: Episode Two installed? If no, install it please.
If yes, maybe it will help to install Source SDK Base 2013 Singleplayer (Just guessing).
Hope this helps
You can be sure that it will work in a way.
Do not give up.
Resolution guide will come tomorrow, maybe this will help you.
This mod is not dead, that is all i can say now.
Had this problem as well and fixed it in this way:
Open Steam->Library
Right Click on "Half-Life 2: Episode Two" -> Properties
Under "Local files" choose
"Verify Integrity of Game Cache".
When this has been done sucessfully restart Steam.
Hope this helps
This is great stuff! Thank you very much!
Is it possible to have a tutorial or a description
what has to be done to have Oculus Rift support
with Source SDK Base 2013?
I like to provide it in my mod as well.
You do not have to be a heroe if you need Ross' voice in your project. You only have to hire him. Look at his site www.accursedfarms.com under "Extra-> Ross for hire".
Write a decent and friendly e-mail and prepare a script with the lines for him. I am sure he will contact you after a while.
At least your wish has been fulfilled,
have a look at the video section
Guest wrote:
"You should NEVER use environment variables (e.g. $SteamDir)
in the Hammer configuration paths."
I do not agree with this opinion. But I admit that $SteamDir
and $SteamUserDir can be confusing and changed by mistake.
Guest wrote:
"If you're going to be modding HL2 EP2, then you want
your game executable to point here:
$SteamUserDir\Half-Life 2\hl2.exe"
In that directory there is no hl2.exe.
But your post pointed to an error in my tut.
$SteamDir\SteamApps\common\Half-Life 2\hl2.exe
is the right path in field 5b in the above diagram.
I corrected it after a test.
Thank you.
You are welcome!
I am sorry that i could'nt find the time to post more news,
Just want to say THANK YOU for your nice comments!
It's May 2013 and I am still working on this mod.
Yes, it is a model. Build in XSI and Mod Tool.
Like!
Very nice trailer! And good to see the progress of the development.
The scenes with the steam locomotive are the best (for me, you know ;-)).
Your mod is a jewel, keep up the good work.
Schoene Gruesse,
peegee
(buried)
I am sure we will have it with Episode 3 in a bundle.
Confident and voting!
Hey that's good news!
To see that beautiful work push up my mood.
The subway station is a master piece
and i am really impressed about your creative spirit.
Simple to say in german:
Klasse, weiter so, Gute Arbeit!
peegee1
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