Righty o!
For some reason, I have no forces of the emperor.
It only has (//) for all the normal factions. Or is this just an editor mod?
Instructions unclear. Got blammed
Firstly, the important bit. After much work, and head smashing, I got a "running" form of the mod. Then the devs decided to patch it and every model has been ******, Between this, my attempts at getting 'sins of the prophets' stuff done, including more head smashing, and my own Game Tech course I have been a little bogged down and the lack of information of non-fatal coding errors don't help.
Secondly, the temper-mental state of modding and updates makes work on things difficult. With the newest update I am following an old rule: "Wait for more patches then update the damn thing". Soaser is bad enough with this ****, let alone Mow As2. I am currently deliberating whether to wait for the next patch, or to just throw caution to the wind and get it running. The main issue is the modelling and texture side of the mod, in which models refuse to use the correct parts. the bigger issue with models is that they rarely cause fatal errors,which force closing the programme and giving me a handy 'you ****** up' line of code or error report, meaning the issues are more easily observed under extreme and rigorous trial and error testing with people who understand the code better than I do, after all a person with 150 hours of work in the game engine is better than a guy who has about 26-ish.
The end result is that I don't honestly know. In the end it probably is easier to just make the mod from scratch and fix it in that manner.
Also, Not an Ork supporter. I just happen to be drinking buddies with Mork.
One more thing, If you find it difficult to understand my meaning then you can consider it a normal reaction. I spent my afternoon comparing Ai scripting... Now THAT'S a **** show.
OK I have managed to get the "Originalbattlewarhammer" working. I have had to make a few edits to the code and many of the image files so It works. SO far I have the imperial guard working, just moping up the images now. There are several problems, mostly UI stuff, which Are all easy fixes but just tedious as hell. The actual mod wasn't coded for the new version and as such I have bashed my head against several walls in the process, an attempt to stop slaaneshi daemons from crawling up my nose.
Hey, Any way this can be added into multiplayer? Or are those edits something We'll have to do ourselves for now?
Ain't this from back in 2008? I'm pretty sure I have a copy of this under my bed!!
They'll have to be applied to a faction, I have no experience in such a thing however I will be learning how to mod the game myself eventually, and since of how much of a git the new faction system is to mod I would recommend rolling back to the last update
Brother Knight... I believe you mean "anti daemon, bitch maker mk IV"
Peakiality
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