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Comment History
Peakiality
Peakiality - - 10 comments @ Men of Warhammer: Chaos Rising

Righty o!

Good karma+2 votes
Peakiality
Peakiality - - 10 comments @ Men of Warhammer: Chaos Rising

For some reason, I have no forces of the emperor.

It only has (//) for all the normal factions. Or is this just an editor mod?

Good karma+2 votes
Peakiality
Peakiality - - 10 comments @ Adeptus Mechanicus Exporators. Public Beta 0.99

Instructions unclear. Got blammed

Good karma+1 vote
Peakiality
Peakiality - - 10 comments @ Men of 40k

Firstly, the important bit. After much work, and head smashing, I got a "running" form of the mod. Then the devs decided to patch it and every model has been ******, Between this, my attempts at getting 'sins of the prophets' stuff done, including more head smashing, and my own Game Tech course I have been a little bogged down and the lack of information of non-fatal coding errors don't help.

Secondly, the temper-mental state of modding and updates makes work on things difficult. With the newest update I am following an old rule: "Wait for more patches then update the damn thing". Soaser is bad enough with this ****, let alone Mow As2. I am currently deliberating whether to wait for the next patch, or to just throw caution to the wind and get it running. The main issue is the modelling and texture side of the mod, in which models refuse to use the correct parts. the bigger issue with models is that they rarely cause fatal errors,which force closing the programme and giving me a handy 'you ****** up' line of code or error report, meaning the issues are more easily observed under extreme and rigorous trial and error testing with people who understand the code better than I do, after all a person with 150 hours of work in the game engine is better than a guy who has about 26-ish.

The end result is that I don't honestly know. In the end it probably is easier to just make the mod from scratch and fix it in that manner.

Also, Not an Ork supporter. I just happen to be drinking buddies with Mork.

One more thing, If you find it difficult to understand my meaning then you can consider it a normal reaction. I spent my afternoon comparing Ai scripting... Now THAT'S a **** show.

Good karma+1 vote
Peakiality
Peakiality - - 10 comments @ Men of 40k

OK I have managed to get the "Originalbattlewarhammer" working. I have had to make a few edits to the code and many of the image files so It works. SO far I have the imperial guard working, just moping up the images now. There are several problems, mostly UI stuff, which Are all easy fixes but just tedious as hell. The actual mod wasn't coded for the new version and as such I have bashed my head against several walls in the process, an attempt to stop slaaneshi daemons from crawling up my nose.

Good karma0 votes
Peakiality
Peakiality - - 10 comments @ MoW -Planetside 8.0

Hey, Any way this can be added into multiplayer? Or are those edits something We'll have to do ourselves for now?

Good karma+2 votes
Peakiality
Peakiality - - 10 comments @ baneblade 2

Ain't this from back in 2008? I'm pretty sure I have a copy of this under my bed!!

Good karma+1 vote
Peakiality
Peakiality - - 10 comments @ Men of 40k

They'll have to be applied to a faction, I have no experience in such a thing however I will be learning how to mod the game myself eventually, and since of how much of a git the new faction system is to mod I would recommend rolling back to the last update

Good karma+1 vote
Peakiality
Peakiality - - 10 comments @ Ultimate Apocalypse - Full Installation (1.87.2)

Brother Knight... I believe you mean "anti daemon, bitch maker mk IV"

Good karma+1 vote
Peakiality
Peakiality - - 10 comments @ UI Direct Tech Select

Rooooolllll credits!

Good karma+1 vote