ALIENS: ERADICATION RC2 Update (Graphics, weapon, alt fires, etc.) see description. Many exciting changes based on suggestions and feedback from the community. Thanks everyone!
Changes from RC1 to RC2 (Graphics, weapon, alt fires, etc.)
Improvements, fixes and additions based on feedback from the modding community (See below).
-Alien BLOOD/ACID COLOR is a dull yellowish/green instead of neon green which is used for the Predator.
-MOTION TRACKER signals are no longer color coded for individual actors and are now represented by simple white dots. Facehugger warning has been removed.
-MOTION TRACKER audio is closer to the movie audio.
-Under water counter for remaining oxygen added to hud.
-FLAMETHROWER prevented from firing under water.
-Various sound improvements.
-KNIFE added to starting weapons (except the Colonist, who must find it).
-PISTOL no longer has infinite ammo.
-PISTOL can be switched from FULL AUTO to SEMI AUTO for Yutani-Operative and Synthetic classes.
-FLAMETHROWER fire rips through multiple enemies.
-FLAMETHROWER has alternate fire which tosses a fuel canister that can be detonated when shot. It can be picked up again and the fuel added back to your inventory.
-SHOTGUN now has proper frames when reloading.
-Player dismounts the POWERLOADER when changing weapons. You can get back in it.
-Player's view height raises when using the POWERLOADER.
-FLARES can be thrown at any angle with mouse look and leave behind a burnt out flare when expired.
-Various sprite improvements.
-TRACER FIRE speed increased for all weapons.
-Map 7 now has a timer until exit lift arrives for the Yutani Class.
-Various other map fixes.
Extra Credits for RC2: Zikshadow
- Added combat knife
- Added under water counter
- Sprite fixes (shotgun, satchel charge, pulse rifle, iron sites, Bonus med kit, motion tracker, and more)
- Decorate (flamethrower, pulse rifle, power loader, weapon tracers, motion tracker, and more)
- SNDINFO (modified footsteps)
- Playtesting.
That changelog is looking lovely :)
lol...I have to admit when the people are right :). Thanks for your suggestions.
do i still need the other files form RC1?
No. Everything is included.
So, i wasn't aware of RC2 up until today. I get updates about Eradication through the UD page since that's where all the other versions of this are listed.
This is not a complaint btw. I'm just confused. I feel like a seperate modpage would be most helpful for users who wants to keep up with the updates and releases if it's not updated on the UD page consistently.
Btw, i wanted to ask if it's possible to use the movie turret sounds in the mod somehow?
Yeah, I messed up. Still not used to this site to be honest. I'll be releasing a final complete definitive version this week. Sorry about the confusion. I'll get it posted correctly with it's own modpage and all.
I'll look into the turret sounds. That's a good idea. Thanks.
This looks like a lot of fun, nice work. Unfortunately no enemy sprites are loading for me. I'm almost positive this is my error, but any advice? All I see are yellow exclamation points.
Make sure you load the pk3 file BEFORE the wad file. Hope this helps.
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