It is not given that he who knows, understands.

Comment History
Oshkell
Oshkell @ Towns

I bought this game here. What are the chances of me getting a complimentary Steam key?

Good karma+2 votes
Oshkell
Oshkell @ Oshkell's Perilous Islands

Honored to be a part of it, sir.

Good karma+2 votes
Oshkell
Oshkell @ Edge Of Space

Omg! A Sugar Glider Pet?? <3 *buys S.E.* :D

Good karma+3 votes
Oshkell
Oshkell @ Defender's Quest: Valley of the Forgotten

Played the demo. You had yourself a sale after about 15 minutes there.

Good karma+3 votes
Oshkell
Oshkell @ Defender's Quest: Valley of the Forgotten

Somehow I received a strange error when attempting to install the Demo - it stated there were no authorized files available for distribution or something.
*holds out beggar's bowl*
Advice? Advice for the nooob?

Good karma+3 votes
Oshkell
Oshkell @ new WIP player sprite

Agreed. This improvement is going to be better than I could have hoped for.

Good karma+2 votes
Oshkell
Oshkell @ Towns

Great game, even at this stage.
One thing I would like to see is the ability to manage your townies a little better. The priorities button works great, but only if I want my entire town to do the same thing. It would be lovely to have some crafting, some farming, and some gathering at the same time, for instance. Do you think it would be possible to make workforce squads or something, and give them each their own separate order of priorities? Perhaps better still, to set the priorities of each townie separately?

Good karma+2 votes
Oshkell
Oshkell @ Towns

Great game, even at this stage.
One thing I would like to see is the ability to manage your townies a little better. The priorities button works great, but only if I want my entire town to do the same thing. It would be lovely to have some crafting, some farming, and some gathering at the same time, for instance. Do you think it would be possible to make workforce squads or something, and give them each their own separate order of priorities? Perhaps better still, to set the priorities of each townie separately?

Good karma+2 votes
Oshkell
Oshkell @ 2012

Played the whole demo - not bad. I'd have to say $3 is a fair price. I can't help but laugh at how much some of the characters look like something off of South Park... especially the cultists.

Good karma+2 votes
Oshkell
Oshkell @ Antipodes

What a curious game. I think you did a fine job of paying tribute to, but keeping a respectful distance from some of the other games we've come to know and love over the years.
As a matter of habit, I often hit ESC in the shop to leave it, even though your onscreen instructions say I should do otherwise. Oops! When I reboot the game and try to Continue, there is no sound, and often my little guy can't even dig, despite his going through the motions. Also, right after the Chinese sweatshop (LOL, nice touch) checkpoint, the game crashes.

Good karma+2 votes
Oshkell
Oshkell @ Gnomoria

Apparently if you deconstruct a merchant stall, while the merchant is still in it, the game crashes.

Good karma0 votes
Oshkell
Oshkell @ Gnomoria

Anyone else having issues with gnomes sticking in bunches when you que large sections of walls to be replaced?

Good karma+1 vote
Oshkell
Oshkell @ Gnomoria

Sometimes when you create legendary furniture (in my case, a birch four poster bed) it won't show the special legendary name of the furniture on the 'build' menu, or when you click on the item itself. However, for other legendary furniture (in my case, a lapis lazuli chair) it will.
Clearly a minor issue, but I'd love to be able to tell the gnomes to build/equip/etc specific legendary items at some point. :)

Good karma+1 vote
Oshkell
Oshkell @ Gnomoria

It seems there is a problem where, when you have a ramp leading up to a single tile of dirt, and you tell a gnome to "dig hole" on top of that one isolated tile, the gnome will stand on the tile he is digging out and cause the game to crash.
I encountered this while trying to flatten a hill. Any suggestions on a workaround?

Good karma+1 vote