thanks!
thanks!
no not all games, but the last couple of games I've been using libgdx.
altho I only use the barebones of libgdx to get things building cross-platform. I have my own framework running on top of it handling everything non-OS related
local is probably in, since the original Heroes of Loot also had that option
multiplayer is proving difficult but I'm still looking into it ;)
lol yeah imagine having to test the game every time.. those footsteps will be gone pretty soon ;)
hey try pressing alt+enter to go into windowed mode - as it says in the readme which nobody reads :p
there will be 2 player local coop mode, just requires 2 connected controllers to activate (even the demo has it, but not fully tested yet)
ouch sorry! obviously that wasn't planned ;)
will see if I can find a fix for that (it's all handled by a 3rd party library, so that actually means I'm hoping they have a fix for that)
try pressing alt+enter to go into windowed mode.. usually fixes most resolution issues (for now)
there is multiplayer build in.. will require to compatible controllers being hooked up tho - even the demo has this build in, but not 100% tested ;)
it's a lot of hard-work! ... and thanks ;)
I like to call him Bad *** Baracuda ... ;)
haha well I also like Michael Bay, just thought this was a funny way to reference his cool explosions and stuff ;)
and thanks on the art style! glad you like it
thanks! always cool to know people are actually enjoying our games ;)
yep! we wanted to make a rogue-like / dungeon-crawler with a heavy focus on action, cause that's really the type of games we like our selves ! :)
most "boring" dungeon stuff is stripped out of this
orangepixel
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Making awesome games since 2005