Designer extraordinaire, I suppose.

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The Red Alert

Mod review - 16 agree - 5 disagree

Alright, so I had at a it a bit, and here's my tentative opinion.

First of all, the number one thing hurting this mod is lack of coherency. When I started a game on Pier Pressure, I had my large, smooth-looking conyard right next to an original RA3 structure. It was extremely jarring.

Second, many units feel underdesigned and bland. I'm going to have to stick to my opinion from the first video ( that the visuals could have been pushed more into stylized territory.

Good stuff? The pace of play feels perfect. It has all the stuff I'd want from an RA1 remake. Leaving in garrisonable structures and tech structures was good. The balance feels both better than RA1, and very similar to it. The collector mechanic works perfectly, mad props for that.

Nitpicks. The unmanned ranger is just weird; sticking a scaled infantryman into a vehicle is not hard. You'd barely have to animate them. If it was a style choice, it was a strange one. I was missing the giant backpacks on the infantry. You changed the top of the UI, but not the bottom, so they don't match.

Bug Report; when you order the mechanic to repair a vehicle, he goes into a squat and glides over to it. It looks very odd.

Finally, mad props to you guys for releasing this. It's the biggest and most complete RA3 mod yet, and you've really lit a fire under my butt to make Paradox better and more complete. Well done, gentlemen.


Half-Life 2 Substance

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