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Good news, thanks for continuing to work on the mod.
Eldar ships can simply increase the firepower of their weapons.
Проверено, всё отлично работает, только надо иметь последнюю версию игры и поместить куда нужно мод с заменой исходных файлов. Купи либо скачай последнюю версию 11217.
Don't worry about that and thank you.
Again released another patch for the game.
More skulls for the skull throne ;-)
at what stage of work on the mod?
These ships are very similar to ships Adeptus Astartes, especially their nose, the ships of chaos are mostly pointed.
and there was a new update of the game...
one more thing, the Necron Grand Cruiser Scourge fighters are very deadly and in one go destroy any ship, you need to do something about it, and then play against such fleets is very difficult to lose your valuable ships.
Will he not break the balance of power in the game with his firepower?
...the enemy ships will be destroyed long before they come to the distance of the shot.
аt a certain stage of the chaos campaign, the player is given control of the Blackstone Fortress as an independent fleet, so it will also need to be strengthened: to reduce the recharge time of the weapon and its strength, as well as the hull and shields.
You can delete:
Light Cruiser Hellbringer
Battle Cruiser Styx
Grand Cruiser Retaliator
in the early stages of the game they are of little use.
A few more suggestions:
Turret ships are useless in combat against fighters, they can strengthen. Only Necrons can counter the fighters and his wave.
The ships of the orks and Eldar it is possible to raise HP.
Defensive stations and platforms to give a more deadly weapon.
PS. It's just a suggestion.
The upcoming game changes a lot, it may take more time for the new version of the mod.
We will wait!
This mod should be put on 1.1 version of the game?
The light version of the mod worked well with this version of the game (1.1), but this one doesn't want to work...
What can be said in version 1.2, all is well, but the ships Adeptus Astartes were very weak (except for titan), you can in the next version of the mod to increase the firepower of the new weapons.
PS. On the first missions help out only Adeptus Mechanicus ships.
This is a problem of the game.
You are right, the battles in this sector were very easy.
Yes, it hard version of the mod that it not pass. Need Victus Imperialis for Commander Spire
Stycks is right, this battle cannot be won.
Very sorry that did not work to turn Nova cannon superweapon.
Thank you for working on the mod, can not wait to use this ship in the game!
Оf course add their battles in a single company, but their number should be limited to one or a maximum of two in the battle...
Need more changes for the imperial fleet.
SkalgrimFellaxe, thanks for the excellent mod, when to wait for the next version?
PS. New ships Necron is magnificent!
Snoke flagship from other era...