Just a game fanatic that finally learned how to code. When I’m not coding, I’m brushing up on my pixel art!

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A Little More About Magical Mil’s Marvelously Magical Misadventure…


Howdy y’all!

Things may have gotten a bit quiet on my end, but believe me, I’ve been hard at work on the new project.

It’s often said that art and polish should come last, but I really can’t help myself, y’all! My perfectionism makes it so that I can’t just accept the bare minimum when I know I’m capable of doing more. The demo for the new project should have been out already, but I’m spending far too much time on the art! Maybe I need a shock collar that will shock me if the art is taking me more than 1 day to finish lol.

M5 Bakery MinigameHoney purchases a confection from Millie in the Bakery minigame.

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Millie walks through a trailer park on her way to meet a few friends nearby.

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Possible statuses that can befall the player. Has not yet been finalized.

I think I’d like to talk a bit about the inspiration for this game. Usually talking about it helps keep me motivated. My favorite Pokémon game is Pokémon Ruby. Everything about it is perfect to me. The characters, the story, the enemy team that changed depending on version, the music, the Pokémon contests, the gym puzzles, the trick house, everything about the berries, the weather mechanic that affects the overworld and battlefield, the in-game events that happen at certain times, exploration, cave exploration, room customization, hidden secrets, and the list goes on! It felt so great to play that game! It’s really hard to describe it in words, so my hope is that I can translate those feelings through M5.

Since this game focuses heavily on a time-based mechanic, I thought it would be a great idea to try my hand at creating mechanics that function similarly to Pokémon RSE’s time-based mechanics. It will be possible for the player character to grow different types of plants, and she will also be able to take advantage of time-based events, such as catching a movie that only shows at night, or getting discounts at a store from 6am-8am only. There will also be some jobs that are only available at certain times of day.

It was really hard to decide which direction to go when it came to the music used. Initially, I wanted this project to emulate Pokémon Ruby in it’s entirety, and after a bit of research, I found that my best bet would be to commission someone who makes music. After checking my wallet, however, I found that it might be best to find a pre-made music pack and hope for the best.

This game does have combat. Unlike Pokémon however, it won’t feature turn based combat. But It will be possible to bring a partner along in battle, though! (More on this in the next update.)

And just like that, I’m feeling really inspired! I’m going to go gather a few more screenshots and draft up my next article. I think these are things you all are going to be really interested in seeing! My research has shown me that fans are big on “ships” so I’m trying to create a system a bit like Fire Emblem where close bonds between characters can boosts stats a bit in battle. Is that how it went in Fire Emblem? I don’t know, I’ve never played it, but I heard somewhere that it works something like that. Perhaps that’s what I’ll research next.

And with that, I’m signing off. It’s nearly 2am and I need my beauty rest. G’night y’all!

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