Comment History  (0 - 30 of 68)
Omaricious
Omaricious - - 68 comments @ New tech center for GDI?

It doesn't... I had to make one myself...

Good karma+2 votes
Omaricious
Omaricious - - 68 comments @ RA3 New World Builder

fair enough

Good karma+1 vote
Omaricious
Omaricious - - 68 comments @ RA3 New World Builder

This WB is really good... I'm really impressed with the new features...
I wonder if you would be able to add stuff like fog...

Good karma+4 votes
Omaricious
Omaricious - - 68 comments @ C&C: Tiberian Fallout

Some units (like the engineer and some T3 units) will spawn from the crawler...
Moddb.com

Good karma+2 votes
Omaricious
Omaricious - - 68 comments @ C&C: Tiberian Fallout

Damn... you're right...
This seems to be an issue with shaders conflicting... I've had it before...
It shouldn't be too difficult to fix, though...

Good karma+4 votes
Omaricious
Omaricious - - 68 comments @ C&C: Tiberian Fallout

Pretty much all the ported maps are land based with tiberium harvesting in mind so It'll be land and air only

Good karma+2 votes
Omaricious
Omaricious - - 68 comments @ C&C: Tiberian Fallout

The Forgotten can also be added... but I'll be adding the neutral Mutant Hovel for now...

Good karma+1 vote
Omaricious
Omaricious - - 68 comments @ C&C: Tiberian Fallout

it doesn't work in skirmish?
Check again... something might be wrong on your end

Good karma+2 votes
Omaricious
Omaricious - - 68 comments @ C&C: Tiberian Fallout

I've been think about adding the Scrin...

Good karma+6 votes
Omaricious
Omaricious - - 68 comments @ Harvesting...

I had issues with the shadow decals, since RA3 treats them differently. I also had issues where the harvester would freeze while collecting, but managed to solve that rather easily.
Otherwise, it works flawlessly. (no silos, though...)

Good karma+1 vote
Omaricious
Omaricious - - 68 comments @ C&C: Tiberian Fallout

I'm still here working on the mod, but progress has slowed down because life is getting seriously rough...

Good karma+1 vote
Omaricious
Omaricious - - 68 comments @ Finally fixed the shader on this thing...

Vanilla FXShield.fx

Good karma+2 votes
Omaricious
Omaricious - - 68 comments @ C&C: Tiberian Fallout

Still working on it ;)

Good karma+5 votes
Omaricious
Omaricious - - 68 comments @ C&C: Tiberian Fallout

The guard icon is for the defense class... the sword icon (actually a jet fighter) is for the support class... The blast icon is for the offense class...
the X icon is for a deprecated faction and thus you shouldn't choose it or it'll crash the game...

Good karma+2 votes
Omaricious
Omaricious - - 68 comments @ Porting CNC4 Scorch Marks to RA3

I have fixed it :D

Good karma+1 vote
Omaricious
Omaricious - - 68 comments @ Ver_0.04 Alpha

"P.S - If you put GDI/Nod 'Heavy Engineers' in a Goliath and then shoot them at the specified point, they will shoot on the desktop instead of the engineers :)"
What do you mean? what's a goliath?

Good karma+1 vote
Omaricious
Omaricious - - 68 comments @ Ver_0.04 Alpha

you're right...

Good karma+2 votes
Omaricious
Omaricious - - 68 comments @ C&C: Tiberian Fallout

Скриншот?

Good karma+1 vote
Omaricious
Omaricious - - 68 comments @ List of bugs to be fixed

Thank you! :)

Good karma+4 votes
Omaricious
Omaricious - - 68 comments @ Ver_0.04 Alpha

I tried this, but it broke the AI... :(

Good karma+1 vote
Omaricious
Omaricious - - 68 comments @ AI for the Defense class

We think alike ;)

Good karma+2 votes
Omaricious
Omaricious - - 68 comments @ C&C: Tiberian Fallout

yes the first release was hectic and buggy af... working on a good release pretty soon...

Good karma+4 votes
Omaricious
Omaricious - - 68 comments @ C&C: Tiberian Fallout

Discord.gg
you'll find a channel named "tiberian-fallout"...
I guess I was sharing the link incorrectly all along...

Good karma+2 votes
Omaricious
Omaricious - - 68 comments @ C&C: Tiberian Fallout

you need to login to view the channel tho...
Reddit.com

Good karma+1 vote
Omaricious
Omaricious - - 68 comments @ Bad news

Damn, this must suck...
Sorry that you have to deal with this, my man...

Good karma+2 votes
Omaricious
Omaricious - - 68 comments @ Tibfield-2

that is exactly my intention... Red zones will have tib fields, while TCN-controlled zones will have TCN-hubs from which tiberium can be collected...

Good karma+4 votes
Omaricious
Omaricious - - 68 comments @ Tibfield-2

I may include red as well... since I like it very much!!!

Good karma+3 votes
Omaricious
Omaricious - - 68 comments @ Tiberium Shaft

Actually, it's relatively simple if you have the C&C4; world builder... Literally select everything, Ctrl-C, and in RA3 WB Ctrl-V. They'll look like empty instances. Define those instances in code and they will port perfectly at their exact original locations... (I had figured this out wayyyy down the line when I was porting "Angel's Gate", and I wished I knew that sooner)

Good karma+2 votes
Omaricious
Omaricious - - 68 comments @ C&C: Tiberian Fallout

exactly... I'm more active on discord at Discord.com if you wish to follow...

Good karma+1 vote