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Nyerguds
Nyerguds @ Tiberian Sun English Voice Audio Pack

Why would anyone want that? :-\

btw, you don't need the 1.06 mod system for this at all. Just rename it to sc*.mix format (e.g. sc-tse.mix) and it works. Any sc*.mix file is accepted by the game as addon. The only limitation to this is that unpatched 1.04 cannot use it to override files inside update.mix and updatec.mix.

Well, there's one more limitation; even in the 1.06 patch you cannot override the contents of cclocal.mix. But the modding system ini settings in 1.06 are designed to get around that by giving alternate names for the files that are read from it (mostly just the mouse cursor and font files).

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Nyerguds
Nyerguds @ A look under the hood: special mission behaviour

I'm part of the community council who gets to give feedback on their internal developments. You can be damn sure I'm giving them my patch notes as primary buglist/wishlist ;)

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Nyerguds
Nyerguds @ Nod propaganda

..."prays"?

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Nyerguds
Nyerguds @ Basic GDI units

So, how many different suns does this planet have? Because those shadows are all over the place...

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Nyerguds
Nyerguds @ New Command Button Icons for the TDR Mod

Well, the first Nod mission is in the north of Africa, so somewhat less-dark people can be expected there. The guy in these icons does look quite a bit more white than your average Lybian or Egyptian, though.

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Nyerguds
Nyerguds @ Command & Conquer Unofficial Patch 1.06

Um. In the normal campaign, the house colours are fixed. Why would you want to change those? I just offered that as mission MAKING feature.

As for the 'how', the missions are a combination of a binary file with .bin extension which contains the raw indestructible terrain, and a text file with .ini extension containing the mission population and script. That ini file is the thing to edit.

Obviously, the game's own missions are packed in the .mix archives to prevent having a thousand-files mess in the game folder. You need modding/mapping tools like the XCC Utilities pack to extract/make/edit missions.

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Nyerguds
Nyerguds @ Command & Conquer Unofficial Patch 1.06

There should be no difference between a patched Origin install and a full install from this site. What does the crash message say?

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Nyerguds
Nyerguds @ Command & Conquer Unofficial Patch 1.06

It's caused by the compatibility mode not playing nice with the graphics system override. Apparently a lot can be solved by specifically disabling the Win95 compatibility mode on C&C95;.exe after using the config tool (which currently has the problem it always re-enables it when you use it).

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Nyerguds
Nyerguds @ Command & Conquer Unofficial Patch 1.06

Honestly, a very good question. I have no idea. It might cause the tiberium to not regrow, to play Dune II style with resources limited by the initial map state.

Seems rather dumb though, since Dune II's generated maps actually add more Spice to the map if more players are placed on it, and C&C obviously has no such system since its maps are completely predefined.

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Nyerguds
Nyerguds @ Command & Conquer Unofficial Patch 1.06

I saw them... but I don't think I will. Death sounds are assigned differently depending on the type of death, and these simply seem unassigned because they didn't particularly fit any of them. Also, I think some of them are used in Red Alert 1, and I don't really want the game to start sounding too much like RA.

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Nyerguds
Nyerguds @ C&C95; music pack

The comments section of the MUSIC PACK isn't really an ideal place to ask for tech support...

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Nyerguds
Nyerguds @ Mobile Headquarters multiplayer mode

They can't, actually, but some things you might not expect (like the Comm. Center) can actually detect them too.

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Nyerguds
Nyerguds @ Base building in C&C95 Skirmish

Well, as I said, there's no real difference between building and rebuilding. It's just the small detail of whether the building is placed on the map from the start or not. The AI still acts the same; it checks whether the building is there, and has the AI as owner, and if not, it tries to build it there.

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Nyerguds
Nyerguds @ Generals: Judgment Day (GLA Poster)

Ahh. The German version.

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Nyerguds
Nyerguds @ Command & Conquer Unofficial Patch 1.06

The patch should be compatible with The Ultimate Collection, but as X005 said, you can always just download the full game. Just be sure to download both the game and the videos pack.

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Nyerguds
Nyerguds @ Microsoft Shuts Down Halo Online Mod “ElDewrito”

All links in the article are "mailto:" links for some weird reason...

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Nyerguds
Nyerguds @ Command & Conquer Unofficial Patch 1.06

Thanks! But, it's technically a patch, not a mod ;)

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Nyerguds
Nyerguds @ Noirlite #2

So... does he actually loop in these? :P

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Nyerguds
Nyerguds @ Nyerguds

Note, I do have some soundtracks uploaded on mediafire... but those are specifically and only the high quality FLAC versions of the tracks that exist in CD audio quality. And it seems it's missing the actual soundtrack CD. But it has the Sega Saturn and Covert Ops tracks.
Mediafire.com

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Nyerguds
Nyerguds @ Command & Conquer Unofficial Patch 1.06

Uh. Did you download and install the game from ModDB here? That sounds more like you're trying to run CnCNet, and not the game itself.

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Nyerguds
Nyerguds @ Command & Conquer Unofficial Patch 1.06

Glad you figured it out. Yeah, DPI scaling gets in the way of many old games.

I don't recommend running C&C in anything near your native resolution, though. That'll just give refresh errors all throughout the game. There are stretching options in the config tool. I recommend keeping the actual ingame resolution around or below 1024x768.

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Nyerguds
Nyerguds @ Command & Conquer Unofficial Patch 1.06

Uh. Are you sure you're trying to install it on the right game? This patch is not for Red Alert or Tiberian Sun, only for the Win95 version of the first C&C game.

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Nyerguds
Nyerguds @ Super Dune II Classic

It was always that hard. I imagine that was the whole point of the original mod. There's only one fix for that, y'know...

Git gud :p

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Nyerguds
Nyerguds @ Nyerguds

Those tracks are available on the official soundtrack, and on Frank Klepacki's site. You can listen to them at Frankklepacki.com

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Nyerguds
Nyerguds @ Nyerguds

I'm not entirely sure what you mean. Are you talking about the music files that the game reads, or music you can play on your music player? I only do game stuff; ModDB isn't really the place to upload game soundtracks.

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Nyerguds
Nyerguds @ Advanced Power Plant Buildup

Battersea Power Station, built in about 3 seconds!

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Nyerguds
Nyerguds @ C&C95; v1.06c revision 3 full game installer

That depends entirely on your operating system, though. It varies a LOT between different systems.

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Nyerguds
Nyerguds @ C&C95; v1.06c revision 3 full game installer

Umm... I never said "downloads tab" It's just the "files" link under the patch name.

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Nyerguds
Nyerguds @ Nyerguds

Does this actually get in the way of installing the patch? It's just the config tool ran at the end; the patch should already be installed at that point.

To configure the game, just find CCConfig in the game folder and run it yourself, with elevated rights.

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Nyerguds
Nyerguds @ C&C95; v1.06c revision 3 patch

Try changing the renderer in ddraw.ini to OpenGL, or simply disable ddraw in the config tool.

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