Disclaimer: May occasionally go on vaguely biblical, or just essay-like rants over simple, small, mainly insignificant things. In that case, the best course of action is generally running, or trying to distract with pictures of tanks, military aircraft, mechs, or candy.

Comment History  (0 - 30 of 1,201)
Nuttah
Nuttah - - 1,201 comments @ One eternity later...

Well, didn't really expect to see this happening.

Or that I'd remember my password on the first go, either.

Good karma+4 votes
Nuttah
Nuttah - - 1,201 comments @ GDI Disc Launcher

Strictly speaking, you don't *have* to punt things out a railgun at obscene velocities.

It's just that, if you're not going there, why bother?

Good karma+1 vote
Nuttah
Nuttah - - 1,201 comments @ Mechanic

Could you use a bridge for that?

Good karma+1 vote
Nuttah
Nuttah - - 1,201 comments @ Treeberium

...yes, confessor, this post here.

Good karma+19 votes
Nuttah
Nuttah - - 1,201 comments @ Dev Diary - Life signs, AI fixes, a small glance at game design

Disney doesn't make the games, it just rents the rights out to the highest bidder.

Good karma+1 vote
Nuttah
Nuttah - - 1,201 comments @ Dev Diary - Life signs, AI fixes, a small glance at game design

Interesting. Sounds like it does make more sense in the wider context.

Good karma+2 votes
Nuttah
Nuttah - - 1,201 comments @ Dev Diary - Life signs, AI fixes, a small glance at game design

Wouldn't the "Camouflaged in cover," thing make more sense with ambush, rather than defensive warfare?

Good karma+6 votes
Nuttah
Nuttah - - 1,201 comments @ GloboTech Refinery & Silos

Going to?
Reasonably sure they're bigger than GDI for about...70% of the campaign.

Good karma+3 votes
Nuttah
Nuttah - - 1,201 comments @ Gatling Tank

Generals: Gun on top of a tall, narrow, turret mounted on the rear of the vehicle.
DTA: Two sets of guns in a short, wide turret mounted centrally.

Does it, though?

Good karma+4 votes
Nuttah
Nuttah - - 1,201 comments @ A few development topics

Nitpickery: While Red Alert happens in sometime in the 1950s (Stalin is still alive), the entire universe is decades ahead of ours, technologically. I'd say about two, myself, but...stuff.
Either that, or Westwood played fast and loose with chronology and rule of cool. I do wonder which...

So to keep from unprompted walls of text:
With the exception the Yak, the Light tanks, certain candidates for the medium tank*, flamethrowers, cruisers, and the infantry rifles**, a lot of the equipment used was already from the 1960s.
*Centurions and Pattons have their origins in WW2, but 105mm variants of both are pretty much post-1959.
**Game says "M1 Carbine," Manual says "AK-47 and M16." M16 was designed in the late 50s, but didn't serve.

And hell, I'm certain you could find Engineers that worked on the Apache Longbow, and weren't even born in 1960! Bloody thing was first delivered in 1997. And the first model was only introduced in 1986, in the first place. Stuff.

Poooooint being: If you're going to add units based on real equipment to the game, it's probably safer to look in the middle of the Cold War, rather than as far back as possible, because their world just ain't right.

Good karma+1 vote
Nuttah
Nuttah - - 1,201 comments @ A few development topics

Specifically regarding the Hind: The chopper should go (preferably back on the Red team again, but that's just me), and The Allied Helicopter Gunship should stay.
Of course, this would mean adding art, which is both extra work, and iffy, but on the other hand, if you don't, you're left with the choice of either reverting almost everything, or having holes in certain roles.
*Also, a Soviet Gunship fighting like a Soviet Gunship for people that aren't Soviets feels kinda...jarring.

As for the bounties not making sense: It's Total War and the guy you just shot relinquished use of his kit. Slightly used MP717(r)/Mpi-K 47(r), anyone!?
It's also a handy way to bounce back if your ore deposits are dry, or your harvesters dead.

Good karma+1 vote
Nuttah
Nuttah - - 1,201 comments @ Forsaken On The Move

With the associated price tag, I'd say Nod would make damn sure an Infector wouldn't stray from the path set by Kane at all times.
(Or, ya know...at least the inner circle.)

And as a backup, plenty of Vipers and Howitzers would likely happen to be close to wherever an Infector is stationed.

Good karma+3 votes
Nuttah
Nuttah - - 1,201 comments @ Forsaken On The Move

Jeff, I wasn't talking about putting Umagon the hero unit back on the roster as a glorified reskin, I half-jokingly suggested the team modify the Infector unit itself to imply it being/having been her.

Would probably drive home the point of just how ****** things are for the mutants, I guess...because that's totally what's needed at this point.

Good karma+3 votes
Nuttah
Nuttah - - 1,201 comments @ Forsaken On The Move

Get a female voice actor to redo the infector, edit the audio all to hell, say you meant to do it all along, and there you have her! :P

Good karma+4 votes
Nuttah
Nuttah - - 1,201 comments @ Coastal Railgun Defense in action

"FC, see that ship?"
"Yes, sir?"
"Well, I don't want to."
"Yes, sir!"

Good karma+7 votes
Nuttah
Nuttah - - 1,201 comments @ Project 13/92-class Submersible Battlecarrier

That front ramp's second step looks a little...violent

Good karma+2 votes
Nuttah
Nuttah - - 1,201 comments @ Newly shipped ships

Well, different flight paths, probably, but I'm still only bitching over fluff anyhow.
:P

Good karma+1 vote
Nuttah
Nuttah - - 1,201 comments @ Newly shipped ships

:o
Ground effect? IN MY C&C!?

SHUT UP AND TAKE MY CREDITS!

As an aside, why does it always have to be some generic Scud-alike? I mean, look at this fluffly supersonic little ball of air-breathing, carrier-task-force annihilating adorableness!
Upload.wikimedia.org

Good karma+2 votes
Nuttah
Nuttah - - 1,201 comments @ Tank Destroyer

Kinda funny, how we have 100-tonne twin-cannon superheavy tanks with four tracks, a (presumably) reloadable pair of 6-tube 60mm missiles,* and they only barely bump the 'Epic' scale.

:P

*I'd say there's probably also a generous offering to the Cult of the Machine Gun, à la M-2 medium/IS-7, off-screen.

Good karma+1 vote
Nuttah
Nuttah - - 1,201 comments @ Blue City ZA-NGH

Dat Blackhawk looks so pretty...I mean, the rest does too, but...that Blackhawk...

Good karma+3 votes
Nuttah
Nuttah - - 1,201 comments @ DTA Theme

Point.
Good enough, I'll take it.

Good karma+1 vote
Nuttah
Nuttah - - 1,201 comments @ DTA Theme

Damn. Nice. Honestly stunned me for about half a minute.

Right speaker do anything?

Good karma+1 vote
Nuttah
Nuttah - - 1,201 comments @ Bad Neighbors

That place looks so, sooo pretty.

Can't wait to wreck it!

Good karma+3 votes
Nuttah
Nuttah - - 1,201 comments @ Client Hotkey Menu

Ahh, figures. Thanks.

Good karma+2 votes
Nuttah
Nuttah - - 1,201 comments @ Client Hotkey Menu

Say would there be an option for some sort of attack move/aggressive combat stance?

I had noticed a few months ago, that one of my major peeves is having to click every enemy non-combat building away before anyone even thinks about touching them.

Good karma+3 votes
Nuttah
Nuttah - - 1,201 comments @ Artwork: Inferno

You'd basically have to be right in the large version of the production render to actually notice that there are some sort of ribs on the indent of each tank.

Of the six images on the C&C wiki on it, this is the only one where you can actually see it:
Vignette4.wikia.nocookie.net

So yeah, either you'd have to be actively working on it, or a pretty big loon to notice.

Good karma+7 votes
Nuttah
Nuttah - - 1,201 comments @ Distant Thunder

Same. Got more resources off the mainland than the island.

UNLESSS the bulk of the resources is actually still underground, and the surface deposits are just indicative of the fact.

Good karma+2 votes
Nuttah
Nuttah - - 1,201 comments @ Panther Jack-in-the-box Effect

Ooooooh, shiny!
Guess it would be a bit of a pain to make a hull blowout vent that doesn't risk cooking the underside of your turret bustle.

Makes sense as a sacrifice, though. From what I've gathered, incoming fire tends to mostly come in above a certain height...mostly.

Quick bit of digging: The Leclerc seems to share this approach.

Good karma+1 vote
Nuttah
Nuttah - - 1,201 comments @ Panther Jack-in-the-box Effect

Nit: Isn't most turret popping more of a factor of how the ammo storage is configured, rather than where it's located?
(Well, and whether your mechanical loading system is terminally opposed to the separation of storage and fighting compartments, I guess.)

Not that I mind the occasional turret dance, regardless of non-modeled details. :P

Good karma+1 vote
Nuttah
Nuttah - - 1,201 comments @ Shell Map Preview 2

Johnny Horton Intensifies.

Good karma+1 vote