Please make the mod available on steam. The last time to make it work took me way too long that i just stopped.
I want to play MO again and hear that amazing music!!!
Please make the mod available on steam. The last time to make it work took me way too long that i just stopped.
I want to play MO again and hear that amazing music!!!
This might be a bug: The ChronoPrison can not attack the aircraft from the GDIs Aircraft carrier.
I agree to this one as well.
Sometimes resources can become a problem.
Can you actally redeploy the Enforcer?
Just a quick idea: It would be very nice if the options you just made in skrimish and multiplayer (like no fog of war, tech level etc.) would be retained after you come out of the previously set up battle. That would save us each time about 1 minute of time and therefore give us a much better playing experience.
Apart from that, the mod is very enjoyable! My favourite when it comes to classic C&C mods (and i played all of them :))
wow! This is so awesome! I am looking forward to see this Beast in CnC Combined arms. Perfect addition :)
Is it a T4 unit? How do you unlock it?
Another idea is a Apocalypse Tank as boss unit for soviet russia!
nice, great fast fix. I am looking forward to the new update already!
GDI's Disruptor has an significant bug: if you use the 20 % range upgrade, it does not shoot within its additional 20 % range. However, it stops and does nothing. If you manouver it within its old range (-20 %) it does start shooting.
This is extremely annoying and basically makes the Disruptor useless if you decide to use the 20 % range upgrade. Many disruptors in your army wont make a single shot.
Regards
This is super great. Really the best rework of the classic CnC titles i have seen so far.
The one thing that is currently missing for me are just units, "boss units", which can only be build once.
For example a mammoth MK2 for Talen or a Prism Tiger Tank for germany would be awesome.
We can deploy the Enforcer. However, is there also an option to reverse this?
This Problem is still present even in the current version.
Arties are killing themselfs very effectively like this. Tested with Nod arty online vs CPU.
what?! Tank destroyer is not the super unit anymore?
So .. we actually see 3 new things here.
1) the mircrowave tank shoots lasers (?).
2) The SSM launcher is not the ultimate unit anymore, as we can see more than one of it.
3) Nod has a new, yet unreleased ultimate unit.
Now fix that Alt-tabbing issue and its a 100 % working game again O_O
So are there more news about that beast avialable?
Currently the Ostheer is lacking unique Endgame content. There is only the ferdi which can still be compared to the jagdtiger / JPanther.
Also, please use fieldgray skins! This one here just looks lame and not like a whermacht unit which is going to show its superiority once agin
cool
WOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOOO MENTAL is here finally
cant you just upload the Mod without that stupid torrent stuff?
Looks very good, only the war factory has still that ugly tiberian sun style
Indeed i gonna troll around with that feature
LoL that was unexpected. A Nachbar!
Okay thats perfectly fine then, their spawn just seem unintented thus it looked like a bug.
But its a funny idea actually
Futhermore that one is a bug for sure:
If you play Costal path revisited (4players) with 4 players (me and 3 bots), and then play Costal path (2 players) afterwards, 4 players will show up on that map as well. That was unexpected never seen such a bug :D
btw.
Costal Path revisited is the best map i have ever seen
GG asian guy with the name i cant spell
Unsure if its a bug but it is strange.
Once you sold your powerplant (for example because of space issues), you cant build the refinery & co. anymore although have have lots of advanced powerplants. That is rather strange, the advanced powerplant should lead to the same options as the basic powerplant.
!!Warning!!
There is an yet undocumented error in this advance.
I tried the method described above 6 times, without any success.
In the first try i added 6 dinosaurs and removed 6 therefore, it didnt work. In the next tries i did it again and looked for errors (commas, blanks, ..), and even did something that is not mentioned in the tutorial (like removing a dino in a certian formation in order to add one specifically to that formation).
It did not work, nothing of it, that probably cost me about 5 hours lol.
In the last try i just removed a single dinosaur, and the game was still crashing when i entered a game (not in the menu, my dinocount was always under 40).
What i did then is the following:
I used the "Dinolist.ini" and "Fslhunt.ini" from the original JPOG game!! Not the mod files. DO NOT USE these .inis delivered from the mod!!!! Then it worked, anything you need to do with it is follow the tutorial above. First i added 1 dinosaur (I-Rex is epic) - but currently i have added 10 already and the game works still very well.
I hope this helps to explain the errors some of you have or will have.
Best Regards
V
"Its weapon has been enhanced and so the unstable particle field will now heavily damage all units which cross it while it lasts. "
Yes of course it is.
But what does that actually mean? :D
Its written in a way that the reader has to know its prior fuction in the game.
What the hell is that "Soviet Iron Dragon"?
Looks EPIC :S
Tbh, i miss the epic V2/V3 launchers of the soviets..
Venoxxis
Luke joined
There you go man.