Crispy!
It's on the floor of the mail room, where the sniper tossed the grenade on you.
The old weapon firing looping sound system is way better...would you mind make a choice that we ca use the old weapon sounds?
Thank you so much for this!
Follow the instruction, applied fix, nothing changes XD.
Btw, when the official release came out, does the singleplayer version require internet connection too?
Loaded in, gives me a black screen and a pop-up says: Erro: No internet connection..I'm running on GoG version.
Edit: Add OpenFC to firewall exceptions, problem still presist.
One question: I checked those mod's lua scripts, got plenty of weird random character showing, the original Farcry script doesn't have those, is it possible that's what cause the loading problem?
The original main.lua
Imgur.com
The mod's main.lua
Imgur.com
Is there a standalone version of Wolf Lair Weapon's Pack just for Realrtcw?
Crash at the begining of waste processing facility,error code:
8329 msec to load game/waste
idRenderWorld::GenerateAllInteractions: msec = 0, staticAllocCount = 0. Enabling SMP
idCollisionModelManagerLocal::TrmFromModel: model not found.
Error ERP_DROP: rvClientMoveable '.1': cannot load collision model..----------1 Game Map Shutdown .............
...
ERROR: rvClientMoveable '.1': cannot load collision model
The portable MG34 shoots faster than the stationary MG42? Maybe a little there?
Oops made a mistake when packaging the files, now it should be working.
Thank you!
How do I plant the explosive on the railway bridge?
Another crash...while loading level 4
********************
ERROR: R_CreateVao: "staticMD3Mesh_VAO 'models\mapobjects\winners\trains\vagonwheel1'" is too long
********************
----- Server Shutdown (Server crashed: R_CreateVao: "staticMD3Mesh_VAO 'models\mapobjects\winners\trains\vagonwheel1'" is too long
) -----
AAS shutdown.
---------------------------
1.01 version?I still got crash at the beginning of the second level..
Live on Steam? Is there a fix for the download version? Besides, is there any ways that we can use that Kar98 bayonet? XD
It happends at swf trainyard and the ruins map too.
What happened to those soldier who carry panzerfaust? They don't drop their panzerfaust anymore after get killed.
The new MP34 skin looks pretty bad...the one in last version is more appealing. Maybe is the problem with the light?
Is there any options that we can use the weapon damage from the RealRTCW?? Like one shot kill mauser.
You gonna add DeLisle Carbine? Hell yeah!
Just tried the new patch. It's getting better, but weapons still pretty weak after certain range, rifle round should be lethal at 100m range, shotgun rounds can damage you badly at 50m range. Besides, some of the weapon recoil is exaggerated, like the PKM, it's a heavy gun, it doesn't kick that hard, especially in the hand of these well experienced mercenaries. :D, annnnnd, it shoots 7.62x54R round,an very high damage round can one shot any human in torso in 500m.
Can we have a Realistic damage version of the mod? Since everyone now can take a .308 round to the chest and still standing...
Need bayonet to fit the stabbing animation...
Just curious,what code did you edited out from the .def files to get rid of Sikkmod weapon mod bug?
Maybe change the firerate same as the real-life conterpart? :D
Since we cannot bunny-hopping anymore, maybe consider increase player's stamina? Surely BJ can sprint more than 3 seconds XD
Maybe you can make weapon models fit higher FOV without stretching?
NSF001
Guy joined
This member has provided no bio about themself...