I get the changes, I often felt the NX was one of the most long lasting ship in the current form, going so as to continue using them even after researching it's replacement.
I get the changes, I often felt the NX was one of the most long lasting ship in the current form, going so as to continue using them even after researching it's replacement.
Would the NR be able to get these as well? I bet they'd pair up nicely with the torpedo turrets.
Well not quite, there seems to be an issue where multiple dreadnoughts aren't allowed to be built if you already have one out.
What do we have here? New spin on the Excelsior?
It doesn't appear to be from that as I am having the same problem as well, while not. using the resetting levels
Well so much for getting any sleep tonight. Cheers!
Has something happened to the militia forces? It might be all the mini mods I am using, but they are all advent or vasari ships.
Edit: Ignore me. It seems I may not have used the right launch order, as I didn't even start with any structures or units either, just gonna see what I can get working before trying the mini mods again.
This probably wouldn't be terrible given how good STA3 is. But we know it's that time of year and won't be real. Although, given there is a star destroyer in STA3, not impossible either.
Or ones with bad planetary effects.
Well hopefully you'll come back to this one later on.
Wouldn't we be having the Endurance for republic carriers? Not that it's listed complement is much better then the Nebula it's based on.
That is a considerably different design then that I have seen from game models, including that from a board game that I own. Will take some getting use to, if I ever do.
That excessive hull plating is so bad, as it was with one of the mon cal cruisers, glad you guys retextured it.
Oh good lord the CSA, a minor faction they are not.
Could add Impulse engines to the underside of the engineering hull on that arched part under the shuttle bay. Have seen it done on several sovereign models before.
Bajorians keep delaying the release for the new content. Hopefully other mods start updating as everyone hasn't seemed to be wanting to since the release. Or at least you are the first people to talk about bringing everything up to date.
Can an unreleased mod even count for MOTY? What do you mean I already voted for it? Oh well, I guess we'll find out.
Here's hoping with X4's release we can get better weapons loadouts for specific ships. Always thought it was weird to see the Accalmator, for example, with light blasters or low quality laser cannons when it was armed with quad turbolasers and duel laser cannons.
I get the feeling that Surok will make short work of that Terra ship. If it's superior to an NX, the older starship will be little match for the Vulcans
Stop teasing us and release it already! You can finish it later.
The Vasari invaders are in for a world of hurt.
Did do some research in on Kessel, and it does have a planet known as Little Kessel that is a stable forest world with a good atmosphere. I suspect that Disney just swapped the two.
Uh, A-Wings don't have torpedoes, they use concussion missiles.
Mind changing it back to an Asteroid. This is one of the problems I had with the new canon, changing things we already accepted. Sure it's your mod, but if you start pulling things from that garbage Disney is vomiting, you won't stay an Expanded Universe mod.
Kinda considering seeing if I could get a ship added to the rebels 'hero' roster. A Lucrehulk named the Valkyrie that I've used in a few tabletop rpg's, though I don't have anyway to record lines for it like Shack did. I didn't want her specifically available right away, and you'd get a mission to find her captain and then another mission to go and locate and capture the ship after it's been taken by the Black Sun.
Ehh, I've been pretty disappointed with what disney has been doing with the franchise, and would prefer their stuff stays out of it.
Looks like you guys are either setting the lore of the mod, or getting near to release. I hope I am not wrong in both regards!
I'm sure a connie will have little trouble dealing with those ships while they are stuck in dock.
I'm assuming that photonic's will be limited to NX class ships and others like it, and probably an ability? although I can see refits getting access to full photons once the TOS era comes around. Especially since I rather like the Ent era ships and will keep using them even though there are better ships on the market.
So you guys put starbases back to the base 8 slots? Well that makes the mod less appealing to me. Until interregnum did that as a minimod, this was the only mod that allowed you to pick anything you wanted, rather then just cramming on the combat and surviveability upgrades and being done with it.
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