Name is Spencer Longtin, born in Arizona in 83' and have been a video game fan as long as I can remember. I love to design, map, model, uv, texture & compile for PC, though I'm not much for coding because I know nothing about it at this time. I've been customizing and modding game content for over a decade now, and started mapping years ago for Doom 2 & Duke Nukem 3d, and modeling with Caligari TrueSpace 3D. Now at days, all my modding is done through the Source engine. I've been a huge fan of Half-Life for years and use to map for CS 1.5, but when the Source engine came out I started getting insanely interested in learning how to customize almost everything, in hopes to make my own game. Currently I map, model & texture for HL2:DM, CS:S, TF2 +. Going to start a mod this year for the HL2:EP2 engine with a friend. So looking forward to housing it here. ^__^

  • View media
Report RSS Great Balls of Fire Version Two
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Great Balls of Fire - Version Two

Team Fortress 2
Sticky-Bomb & Sandman Particle Replacements
Includes New Black Ivory Sticky-Icky Fire Urn Models

version two includes..

* New Team Color Sticky-Bomb Trails + Criticals
* New Team Color Sandman Trails + Criticals
* New Custom Sticky-Bomb Model Replacements

* Now Works With Any Custom Model or Default Models

* "Fixed" Particle System For Easy Installation
* No Particle_Manifext.txt Editing Needed.. Just "Copy & Paste!"
* Now Also very sv_Pure server Friendly!

model, textures, particles & compile by nintentofu

Details
Date
Duration
Size
1280×720
Views
26 (1 today)
Filename
tofus_urns.mov
Options
URL
Embed
Share
Feed
RSS
Report
Report

We use cookies to enable you to log in, set your site preferences, analyse site traffic, personalise content and provide relevant advertising.

Find out more and change your settings in our privacy policy.

Got it!