Welcome to my ModDB profile page. My name is Martin and I'm a Technical Artist (TA) from Stockholm, Sweden. I started out my career in game development as a 3D Artist in late 2010, working with art production on a wide range of different platforms (PC, Xbox 360, PS3, iOS, Android). As a Tech Artist I work in the twilight zone between Programming and Art. Responsibilities involves things like: Tools development, Improving artist workflows, Writing shaders, Rigging, Research & Development, Prototyping, Technical Writing (Documentation), Teaching artists and probably most importantly: design as well as maintain new or existing pipelines. Currently I am working at King - an Activision-Blizzard division.

Report RSS Nightshade Materializer v1.0 (Maya tool)

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I've just got my latest Tech Art creation approved on Creative Crash:
Nightshade Materializer is a Maya tool for managing and working with scene materials. It's a Swiss Army Knife -styled tool with loads of features aimed to make the life easier for the 3D Artist and/or Level Designer working in Maya. It's written entirely in Python using the PyMEL module.

Download:
Creativecrash.com

Features:
-Material swatches for quick material access
-Fast material assigning (in just two clicks!)
-Scene materials listed in a scrollable list
-Eyedropper for getting the material of a face selection
-Faster creation of common shaders (make tons of them in seconds)
-Icons for quick access to nodes in the attribute editor
-Fast rename of individual materials
-Batch rename scene materials
-Set texture directory and re-link materials
-Grow material selection to entire mesh/submesh
-Select everything in the scene by material
-Paint assign material
-Shortcuts to hypershade and UV editor
-Print list of scene materials
-Delete unused materials

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