Hi, thanks for your comment,
The limitation has 2 reason :
1: A big battle with a lot of capships are hard to balance generally and finally the player would have a very minimal impact on the battle, wich may bore some players.
Actual fighter's we made aren't able to damage enough cap ship's they are space superiority.
2: When you overload the engine (despite a solid framerate) the engine doesn't detect anymore collision, it result by your bullets passing through your target's hull and making 0 damage to it wich is very frustrating.
Anyway we will make some big battle and test them untill the engine's limit.
Nightmare_Faktory
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