Just some random guy on the internet

Comment History  (0 - 30 of 34)
NightFuel
NightFuel - - 34 comments @ TPC beta v0.8.9 FULL

Congratulations on the next version of the mod, can't wait to see what lies in store with this version.

Good karma+6 votes
NightFuel
NightFuel - - 34 comments @ Get a Life

This is one of those mods that I wish got fixed after the steampipe update, has way more errors and is harder to play through nowadays.

Hope one day it gets a patch.

Good karma+2 votes
NightFuel
NightFuel - - 34 comments @ Special missions - companions important as never before

Very interesting and would take a good amount of time to develop, its a cool idea and be great to see ingame but just take your time with it and ensure that it isn't going to glitch out the other parts of the game.

Good karma+1 vote
NightFuel
NightFuel - - 34 comments @ WEATHER&WARFARE; Simulation Module - Rulebook

Hmm interesting, alot of details and mechanics in Paradigm Worlds. Thanks for the putting this together as I think tons of players will find this useful.

Good karma+2 votes
NightFuel
NightFuel - - 34 comments @ New Half-Rats Mod? Maybe!

Would love to see this happen ^^

Good karma+2 votes
NightFuel
NightFuel - - 34 comments @ Custom Campaign: The War of the Broken Oath for 0.8.8

Hey Just to say that I have been enjoying this campaign, have only played 6 missions and so far have loved every moment of it. This is really a great personal project you have been working on and I hope you keep updating it in the future, happy holidays and a new year.

Good karma+4 votes
NightFuel
NightFuel - - 34 comments @ PRADIGM WORLDS 1 00

ITS HERE, WOOOOO!!

Good karma+1 vote
NightFuel
NightFuel - - 34 comments @ PARADIGM WORLDS

I can't wait for V1.0, been playing your mod off and on throughout last year. I can't keep away from it and the amount of fun I can have with the factions.

Hope you are doing well and that you have a great summer holiday.

Good karma+1 vote
NightFuel
NightFuel - - 34 comments @ The Protectors of Etheria

I think I know where the exit is, but I have bring the chameleons there before many times but nothing triggers. Still I haven't played in a while but I will try out those cheats to see if it helps.

About the exit, do you mean the lighting effect going forward an dead end or the two pillars in the dead end near the center?

Anyway thank you for helping and I will see if I can finish the level.

Good karma+1 vote
NightFuel
NightFuel - - 34 comments @ The Protectors of Etheria

No need to apologize as you are a small team working on this massive project (with already amazing amount of work put into it), also been overall busy so I haven't had much time to play more into the chapter (or the game in general).

Anyway thank you for replying and hope you are having a nice day.

Good karma+2 votes
NightFuel
NightFuel - - 34 comments @ The Protectors of Etheria

Hey I have some bug reports with the C. Chapter, overall been enjoying the chapter but now I'm stuck. Here is the two bugs I have found.

Duernoth's travel mission: The issue I found with this mission is that it doesn't end, when I destroy Green's base the mission doesn't end. I then destroy the orc's base, kill every unit they have, then destroy blue's buildings and killed all of their units (built a wall of mortar to keep the spawning blue units dead).

The mission still haven't ended and I checked everything for any sight of an green unit or building (did destroy their mines too). In the end I used the "iamawinner" to continue on.

The Labyrinth: I checked every single path and I can't see to open up the path to the undead, got the builders and use their spells on the pillars. On the center pillar and fountain, can't see to-do anything with them. However it did seem to trigger just once by telling me that they opened the path but then when it needed to load, it never loaded and now it won't trigger again. What do I need to-do and if it isn't triggering right, then how do I bypass the level as the "iamawinner" doesn't work on this level (I do love the idea of the level tho and the exits leading to other locations).

Anyway that's all I got right now, thank you for making this amazing mod and hope you all had a lovely day.

Good karma+3 votes
NightFuel
NightFuel - - 34 comments @ The Protectors of Etheria

Would be amazing if this was on Steam, only issue is that I don't know how that would be done.

Good karma+2 votes
NightFuel
NightFuel - - 34 comments @ PARADIGM WORLDS

Update: I have seem to fix my problem by entering a town and rescuing a lord from there, he wasn't hostile to me and help him to escape. After that I went back to a fort/castle to help the lords who were trapped there and they wasn't hostile to me like before doing the escape, so if anyone is having this issue just do what I did (maybe it won't work as this have only happened once to me).

Good karma+1 vote
NightFuel
NightFuel - - 34 comments @ PARADIGM WORLDS

1. Haven't got to the end, I'm one of those who wastes alot of time in these mods trying to see everything ^_^
3. Right now I do agree that the Sanitarium is the easiest (Overall their troops aren't that strong) however the Fantasy Magioucracy are so OP with their cavalry, all of their armys almost don't use anything but cavalry in my game and they rekt everything up (those horseback Mages). I had to rethink my army just to counter those mages and then it still doesn't work (trying to fight on hills/mountains, getting a strong frontline and an powerful backline of range but that doesn't even work). I can take half of them out before I have to retreat in a battle due to their cavalry.
4. Haven't seen/try everything but I think most factions are in a good spot (Right now the most uncool thing is just the Fantasy Cavalry just rekting everything)
5. my pov about a game is just being fun and unique with it's content, most games nowadays copy eachother and the ones who stand out don't get seen. Mods are the same as well however alot of them are still creating their own uniqueness and are fill with ideas.

Good karma+1 vote
NightFuel
NightFuel - - 34 comments @ PARADIGM WORLDS

No problem however the way I play Mount & Blade is to build up friendships with lords within a faction so I can over throw the ruler when the time is right (I can do in probably with 3-6 ingame months and I do like the Doomsday Clock as it makes it harder).

But the issue I'm having is that the Lords that I'm trying to break out (by sneaking in) aren't friendly to me (they are attacking me, I'm forced to knock them out and their still prisoned in the castle/town at the end of it) doing the esapce of the castle/town even if my rep with their faction is 27 (I'm not a part of their faction but another who are peaceful with them), I'm just wondering if it is a bug.

Still sorry if I have repeated myself at this point (you're probably really busy and I'm not helping xD) but I didn't see anything in your post talking about it (still nice tips/hints in there), I'm just trying to make sure this "bug" won't be in future versions (I don't know if it is intented lol).

Good karma+1 vote
NightFuel
NightFuel - - 34 comments @ PARADIGM WORLDS

Hey I'm really enjoying your mod so far however I have ran into a problem that is I'm trying to break out lords who are from the United States faction who are captured in Sanitarium Conspiracy castles (trying to break them out from castles right now, couldn't get chance to try out towns as there are too many forces around them), their not friendly to me doing the escape and I'm force to knock them out to get away.

I can't help them at all as they will attack me (I haven't seen if this is the same for lords from other factions), I'm also not apart of their faction (I'm a merc for the Weimear Reich who aren't at war with them and I'm at rep 26 with the United States). It's making it hard for me to help out the States and to complete quests I have right now, besides that I also noticed that almost all of the Scoiataels have spawn on a mountain that they can't get off xD.

Anyway keep up the amazing work with your mod and I can't wait for the next update (I haven't play a M&B mod that has been so unique and enjoyable in a long time).

Good karma+2 votes
NightFuel
NightFuel - - 34 comments @ The Protectors of Etheria

Yeah must be bugged as I converted it almost every single replay to see if I'm missing something, thank you and hope you're having a great weekend.

Good karma+1 vote
NightFuel
NightFuel - - 34 comments @ The Protectors of Etheria

Hey been loving this "mod" (this is pretty much WBC 4) so much, only found it last month and I have been glued to my computer desk playing almost 24/7(besides when I'm at work xD). Love the new leveling up system with heroes and the overall changes made to the game, I can't express how great this mod is (this is easily one of best mods to be ever created and it isn't even finished).

I just have one trivial question, how do you complete the Pyramid level in the undead campaign? I try converting the shrine but noting happened (also try destroying it), I then stood around the shrine with the hero and couldn't find a way to complete it (I went onto the other campaigns and never had any problems so far). Just wondering what's the trigger to finish the level, besides that I hope you all have a wonderful day and thank you for bring back one of the best strategy to life.

Good karma+2 votes
NightFuel
NightFuel - - 34 comments @ 1187 Patch - Source SDK 2013

Hey been trying for awhile to run this mod with this patch however whenever I start it up there's no menu (it doesn't crash, just no menu when the background appears), I looking through the comments and so far only found one person who had the same problem.

I follow what the creator said to the person and the menu still doesn't appear, I tried to start it up without your patch (fixing it myself) and still the menu doesn't appear. Just wondering if you can help me with this as I been trying to get the menu to appear (noting is wrong with background and the music plays).

Good karma+1 vote
NightFuel
NightFuel - - 34 comments @ Heart of Evil: Source Patch - Source SDK 2013

Np but sadly I'm really busy and I don't get a chance most of the time to play games/mods (including testing) however you can be sure that I will try out some of the patches (probably the upcoming ones like DayHard and maybe some others like Half-life Invasion if I got the time), also I have never use Gibhub before but have heard of it so I may give it a shot.

Again thank you for fixing up these mods, you're doing the community a favor.

Good karma+2 votes
NightFuel
NightFuel - - 34 comments @ Heart of Evil: Source Patch - Source SDK 2013

Have you Extracted the Half Life Source Content (make sure it's the hl1_pak_dir.vpk one) using a vpk.exe in a source engine game bin folder (TF2, Garry's mod or HL2/Eps) then placed/copy these folders into the Hoe folder: hl1_pak_dir/materials, hl1_pak_dir/models, hl1_pak_dir/scripts and hl1_pak_dir/sound.

Another thing is to make sure you have the updated version of this mod downloaded and put it with the hoe folder you have in the Source SDK Base 2013 SP (also make sure both this and HL:S is in beta).

Good karma+1 vote
NightFuel
NightFuel - - 34 comments @ Heart of Evil: Source Patch - Source SDK 2013

Hey just to say that I have played through this twice in a row and haven't had any major problems, *spoiler warning* the only minor problems I found were some wall textures would disappear and show the skybox (only happen at the start of Chapter 5 at the front gates and Chapter 6 at the jungle, over where Barney get's taken away) but these are not important at all as they only disappear if you get up close (you shouldn't need to fix them). One last thing and that is I had 1 crash, that was doing my first playthrough and it happen when I tried to use the Boat's gun at the end however when I reloaded (also when I when through it again) it never crashed again (again shouldn't need fixing as it may just be because of the scripting and random chance).

So it's good to say that this is a perfect patch and everything works fine (even play the two extra maps and noting when wrong), Good job on fixing one of the best mods out there (also one of my favorites) and good luck in the future.

P.S I will be playing through some of the patches you have released and seeing if there is any major problems however I do have alot of irl stuff going on so I won't be the fastest person on finding problems.

Good karma+3 votes
NightFuel
NightFuel - - 34 comments @ malortie

Hey ty for fixing all of those mods, you're allowing people who don't know how to fix these mods to play them again.

Good karma+2 votes
NightFuel
NightFuel - - 34 comments @ Equestrian Terrors

Look Twitch and Switch I have been waiting for awhile and I don't want you two to overwork yourself's on this project, it seems you two have worked hard to get this finish for us but please don't put a deadline for yourself's as it will disappoint people and make it harder for your self's. I don't mind waiting for another year or two because projects like this do take alot of time and for a dev team of two you are doing very well, good luck on your project and I hope you guys don't overwork your self's because of this.

Good karma+3 votes
NightFuel
NightFuel - - 34 comments @ NPC Behaviour and Spawn Mod

Hey Face I was playing with the mod install for most of the game until the mission Keymaster as the game just hangs on the loading screen, once I uninstall your mod it works. I also have been on the saintsrowmod so I will post this comment there if you don't see this within a week, anyway great job on the mod and I hope when Saints Row Gofh comes out you will make a NPC behaviour mod for that as well.

Good karma+1 vote
NightFuel
NightFuel - - 34 comments @ Battle Grounds 2 and 3

I remember playing this mod back in 2010 and its good to see that the developers are still updating the mod, however seems like there isn't many people playing at all. I'm still going to download this and play the hell out of it, good luck on the future of mod devs and I hope that this mod gets popular again within the year.

Good karma+1 vote
NightFuel
NightFuel - - 34 comments @ STRACO

Hey there NVO I only wanting to say that I enjoy both games of STRACO on xbox but I did note that you're games were highly underrated on the all around, I hope soon or sometime in the future that people will finally start taking a look at STRACO. Also If you were to release those games onto the pc gaming community I bet more people would be more interested in it, good luck to you in the future and I hope more people would take a interest in this series.

Good karma0 votes
NightFuel
NightFuel - - 34 comments @ Mod Easteregg

"We come in peace, all you're mounts belong to us."

Good karma+1 vote
NightFuel
NightFuel - - 34 comments @ FI2 v0118 Low Res Full Version - [Outdated]

Anyway congratulations on the release of the new version of Full Invasion, hope you guys take long breaks.

Good karma+3 votes
NightFuel
NightFuel - - 34 comments @ Gekokujo 3.0 Full RAR file

You did a great job on this mod, I'm now downloading this version and play this mod again :)

Good karma+4 votes