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Comment History
Nicord
Nicord - - 9 comments @ The Forsaken

Probably it was somehow related to Den Beauvais site.
Denbeauvais.com

Good karma+1 vote
Nicord
Nicord - - 9 comments @ Automaps parsing

And my fancy version:
# Original code was written by Vinylon
# Accursedfarms.com
# some illustrating tweaks by Nicord
# Moddb.com
from PIL import Image
import os.path

def count_this(given_list, prefix):
number = 0
for point in given_list:
if point[0:3] == (str(prefix) + '_') or point[0:2] == (str(prefix) + '_'):
number += 1

if 0 <= number < 10:
return '00' + str(number)
elif 10 <= number < 100:
return '0' + str(number)
else:
return str(number)

directory = 'automaps6/'

print('----------------------------------------------------------------------------')
print('1. Starting to analyze "%s" directory' % directory)
files = os.listdir(directory)

names = []
for file in files:
pos = file.find('_')
if pos != -1:
names.append(int(file[0:pos]))
result = list(set(names))
result.sort()

counts = []
for current in result:
counts.append(count_this(files, current))

print('Total {} tiles found for {} maps'.format(len(files), len(result)))
print('----------------------------------------------------------------------------')
print('2. Starting to stitch tiles')

fpx = 64
# max +/- Y coordinate
fy = 40
# max +/- X coordinate
fx = 90

hasmaps = False

for n in range(0, len(result)):
hasmaps = False
new_im = Image.new('RGB', (fpx * fx * 2, fpx * fy * 2))

if result[n] < 10:
inp = '0'
else:
inp = ''

print('Processing map [{}{}], it has {} tiles, saved as "revenant_map_{}{}.bmp'.format(inp, result[n], counts[n], inp, result[n]))

for y in range(-fy, fy):
for x in range(-fx, fx):
fname = directory + "%d_%d_%d.bmp" % (result[n], x, y)

if os.path.isfile(fname):
hasmaps = True
im = Image.open(fname)
new_im.paste(im, ((x + fx) * fpx, (y + fy) * fpx))

if hasmaps:
new_im.save("revenant_map_%s%d.bmp" % (inp, result[n]), 'BMP')
result[n] = 0

print('----------------------------------------------------------------------------')
if sum(result) == 0:
print('Stitching successfully completed')
else:
print('Something has gone wrong, re check your settings')

Good karma+1 vote
Nicord
Nicord - - 9 comments @ The Forsaken

If you're speaking about torches and ability to scare dungeon creatures with them, well... probably not (though I haven't tried yet). I approve that game allows to modify:
1) Scripts
2) Items
3) Maps
4) Sounds
5) Music
6) Player parameters

It is also more or less correct for spells.

Good karma+1 vote
Nicord
Nicord - - 9 comments @ The Forsaken

It has it's own level editor, so yes, it can be modded:).

Good karma+1 vote
Nicord
Nicord - - 9 comments @ G-man invasion

I guess you're a voodoo shaman, because you've resurrected this dead project :)

Good karma+1 vote
Nicord
Nicord - - 9 comments @ G-man invasion

Take it easy :)

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Nicord
Nicord - - 9 comments @ dark territory

Looks kinda cool!

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Nicord
Nicord - - 9 comments @ G-man invasion

Second part is going to be ten times better :D

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Nicord
Nicord - - 9 comments @ G-man invasion

XP, nice to see its still alive :)

Good karma+1 vote