Bigger mushroom will make it look like a nuke. This is more unique in my opinion.
Bigger mushroom will make it look like a nuke. This is more unique in my opinion.
Great mod, keep up the good work. Besides chem general, can we expect some bug fixes and tweaks for the next version?
Give more details so that someone can help.
Umm, that's why there are 3 difficulty levels. If you can't beat the brutal or hard, play the medium.
And if you are constantly beaten by the medium AI, well, I suggest you try FPS or RPG games :P
My only comment is that the new turret looks floating over the tank. It should be fixed to the hull of the tank.
Other than that, this tank looks badass.
Scanarri,
You are creative, devoted and helpful. My vote goes to your mod.
Best of luck, keep up the good work.
(P.S, can you please hurry with the English version? Can't wait!)
The disproportion in the sizes of the plane vs the runway is funny :p
Hi,
can we have more video footage of the alien faction?
Nice! Awesome dad you have!
Nuke Gen doesn't need defences. Nuclear tank hunters are your solution to everything mate :)
Grigor Stoyanavish, original Empire Earth fan I see? :)
I completely understand that players have tendency for laziness and turtling but it's not enough reason to totally remove an ability, right? For example:
Make lazer strike much weaker, and move it to rank 5.
Make cluster tomahawk have less clusters
etc...
In other words, players wont see these abilities as a must but rather as an optional addition.
Why did you remove some really good looking abilities from 007 like lazer strike, cluster tomahawk, flame carpet bombing and flame artillery barrage?
If it's a balance issue it can always be fixed by reducing damage, moving some abilities to rank 5?
Isn't it better than removing them altogether?
Hi there!
Can you please post a better description of your mod that includes more details about factions?
And can we have a better English support?
Thanks!
Contra008 is good but something sucks! 2 of my favorite abilities from 007 were removed: the laser strike and the cluster missile strike.
I understand that 007 had balance issues but wasn't there any better solution than to totally remove the abilities?
For example I always saw Laser General's laser strike ability as a rank 5 power because it's unstoppable,hits quite fast and benefits from argon laser upgrade. I think it suited him well and the effect was awesome.
As for the cluster missile strike for cyber general it could have been nerfed down by reducing the number of falling clusters.
Any mod with it's own launcher is compatible with ROTR. Shockwave, CWC, VGO have their own launchers as far I know.
Quote from MARS:
Crewed weapons aren't strictly a faction theme of anyone, so if we can come up with distinct roles for more of them, the other factions might get them as well.
Love the update and congrats SWR for being the most consistent modding team out there. That much effort will not go to waste even with release of C&C generals 2.
Btw just out of curiosity what happened to the Robot Wars part II update?
I like your ROTR maps! Keep up the good work!
Really good map! I like your work!
"Unobtainium" hahahahahahaha
best ROTR update ever!
I can't believe that one Israeli flag stirred that much of a controversy :O
I might not like the Israeli state but that doesn't mean I start posting religious comments on a mod page.
Hi guys first I'd like to say great job on this wonderful mod.
I'm having trouble creating an account on your forums because I'm not receiving the confirmation email no matter how many times I "resend validation".
What's the solution and who can I contact?
Congrats on your demo release! Very Nice!
Neutrino17
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