꧁ ꧂ 𝓒𝓱𝓮𝓮𝓴𝓲 𝕭𝖗𝓮𝓮𝓴𝓲 𝓲𝓿 𝓓𝓪𝓶𝓴𝓮 ꧁ ꧂
I don't think it could be anything to do with my mod, but check the crash log (appdata\logs) and see what's the reason for it.
Lol Anomaly is pretty big
Alright i’ll just **** around a bit and see how the values relate to in game. I’m hoping to get a more horizontal sway than vertical.
Thanks! This helped me increase the weapon sway for my personal game. Do you know about the vectors mentioned in camera_move_epsilon? It says ";the difference between the two vectors is the direction the camera when the camera is moved", but I'm not too sure about where those vectors are. If you or anyone else knows, help would be much appreciated!
All he said was try trigger discipline? Also that happens with weapons in vanilla anomaly so it's an engine limitation. I like to imagine it's the sounds normalising in your ears but if it gets fixed in 1.5 then it'll be fixed in this addon.
Yea like twilight said, it's easy to do but I imagine many people would **** it up. Some have trouble with installing anomaly, they couldn't possibly mod it.
Hey could you also remove the background whirr that opening the PDA has? I think that'd really turn this mod from a nice-to-have into a necessity! Shouldn't be too hard, just replacing a sound file with an empty sound file.
Yea I'll ask around the anomaly dev team for what determines if youre outside or not, but it might be a while before I get an answer, they are (rightfully) pretty busy.
And no problem about blowing up the comments.
There is a way to detect (in anomaly, not too sure about coc) whether youre underneath sky or not underneath sky. We could use this as a basis for whether to use the outside sound with distant echo or the inside sound with inside echo. I personally dont know how we'd do this, but it's definitely possible
Ah, thanks cause I replaced your weapons.ltx with the default anomaly one and the RPG explosions didn't work. Guess we found the source then eh?
I *very clearly* said it's for 1.5, and that I'm not sure if it will work with 1.4.
I agree, but Anomaly doesn't have proper echo features, so we can't do much with it.
Ah yea I should remove that one, thanks.
The only thing this edits is weapons_sounds.ltx, so it'll be easy enough to make a compatibility patch with RRA and my ironsights addon, if it's necessary. I will point out I've been using RRA with this addon and its all fine on my end so possibly it's natively compatible?
Uh.... what do you mean?
It doesn't work natively, and I think it's cause of the fact that Anomaly doesn't separate its different sound files for each gun, it just has weapons_sounds.ltx and that contains all the gun sounds. I'm working on making it compatible with Anomaly, but I'm not sure if you'd like to do it yourself?
Edit: a wee way through porting the sounds, and it appears you don't have the Kiparis? I'm not sure where we got that from but it's not in your files so idk?
That'd be nice thanks, I'll look over it and if i think it fits with the theme, then it's added.
Hohohoho the MP133 shouldn't have 8 rounds. I'll change that, and yea I can edit the inertion for them. Thanks for the feedback.
Yes, they're under wpn_[WEAPONNAME]_short. For example, the short Mosin is under wpn_mosin_short, and the MP153 is under wpn_mp153_short. Simple enough, no?
Now it looks very nice and professional.
You should mention that this is for 1.5, as it could be confusing for people not in the loop. Also the title says "chenges" instead of "changes" like it should be. "D" is a great meme but I think you mean Default.,., maybe?
I swear that wasn't there before, but thanks for that man!
I wanted to know if the quality of the voice lines was **** or not. This isn't **** but I wouldn't want to download an addon just to find that the voices, while in Ukrainian, sound like a scratched record met a dying cat.
I agree that I was oversimplifying it greatly, cause I didn't really feel like writing an essay. That being said, I didn't mean to say that your addon was any less focused on realism, just that in certain areas you lean more towards fairness and balanced gameplay than direct facts (eg The pistol ammo, ammo balance, ect) Overall I agree with the changes and like the direction this mod is going in, so please don't feel as if I am dissing your addon in any way.
Hey could we have an audio or video clip so we can hear how the voices sound? Just so we can decide easily whether we want this addon or not. Thanks!
They're nice for a lightweight anti mutant weapon, even if they have a halved mag they're still powerful and the reload animation is very fast for them.
Ah ****, sorry I forgot disassembling **** was a feature. I'll see about fixing that.
The rusty/worn guns and armour is removed, but the rusty/worn ammo remains, so this addon will be a clean port to beta 3.0 when it drops.
It's cool to see 2 different gameplay overhaul addons for Anomaly, RRA and AZA. I think they'll develop in different ways, like RRA went full realism which sometimes means less "fun" gameplay, whereas AZA is going for a more balanced route in terms of gameplay, which decreases the realism but might increase the "fun". Overall very nice and I will be checking this out to compare it to RRA.