I'd say no, there's no Blue Shift or Opposing Force on source engine (yet).
Unless they share the same entities with HL1/HL:S.
I'd say no, there's no Blue Shift or Opposing Force on source engine (yet).
Unless they share the same entities with HL1/HL:S.
Yes, join our discord if you want to get involved with the team and what's happening between the news articles.
It pretty much is reliable (and doesn't cause any bans), that cmd window is more or less the gui where you can configure it to some extend.
You can think of it as a advanced unzip tool that also extracts content from game mount vpk's so it's content can be used without the engine having vpk support which at the end also adds symbolic links in your source sdk base 2007 to make the mounts actually work.
Doesn't sound like a issue with this download, you might want to join the discord server to get proper support from us.
You need to opt into the steampipe beta for Source SDK Base 2007 to fix that error...
hl:s has no maintainer in our team currently, and with the release of Black Mesa it'll probably stay that way
sure it will, we're posting things on twitter from time to time, and there are various other sources to stay updated, like Steamcommunity.com for example
we have no solution for these either yet, so we can't do a hotfix and won't be able to for the current version as the fix requires a fixed source engine...
there always was only one person working on broken escape (W0rf0x / Shana), if you exclude the people that do the programming on the mod that is...
which are you talking about? I'd guess Xeno's?
because then it's not really the most populated one.
The official one has nearly a constant minimum 3 players base (enough to play in coop since it's not about quantity but quality)
omg u said CoD, now ill hate u!!!1111oneoneoneeleven
what makes you think that? Because our logo is a man-"hack"?
Let's hope that it stays that way (getting better wouldn't hurt too, go and bring more people xD)
they are there, just the server browser is ****** thanks to valve, I'm already working on it, see twitter on the right for details when you're able to see a list again.
me too, and I really wonder why it does now...
Believe me, there's nothing that I would be more interested as in knowing that, but there is quite some stuff to take care of, I'd say don't expect anything for at least another 3 months or so...
saying that it doesn't work helps as much as saying nothing, so please follow this simple rule...
if you want to say something, try to give as much information as possible, even screenshots of a problem can help ("a picture says more then 1000 words")
that's an problem that i guess won't get fixed so fast as it either requires heavy rethinking of the internal workflow or an update of the source engine according to that, whichever comes first
you pretty much won't see much of a difference between the one that's been lost and the new one included in 1.35
we don't work on it at the moment as we have other goals to acomplish first... but maybe you'll see what we're planning in the 1.35 news post *refers to the last part before the teaser*
:O nice looking, btw. what's the name of that music? (oh and you could upload the video up here too, wouldn't hurt i guess)
try it with the neic0.de mirrors on Obsidianconflict.net
yay, i wonder if those source code releases will also contain the sources for the models and maybe some sort of license to re-distribute them for like on other engines
in fact it is, the only thing is that you lose the overview of the cards pretty fast the longer the map runs :P
when there are no news about the development process is it so, accept that fact...
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